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L4D2 signature ProcessVoiceData


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-29-2022 , 12:16   L4D2 signature ProcessVoiceData
Reply With Quote #1

Is it still that or did it change?

Code:
"CGameClient::ProcessVoiceData"
			{
				"windows"	"8"
				"linux"		"9"
				"mac"		"9"
			}
Anyway how can i know if OnClientSpeaking(int client) is included in my version of sourcemod ?
I have sourcemod-1.11.0-git6625-linux.tar

Last edited by JLmelenchon; 09-29-2022 at 12:34.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 09-29-2022 , 14:23   Re: L4D2 signature ProcessVoiceData
Reply With Quote #2

They changed how "OnClientSpeaking" works in SM1.11 port.

You can check how I did in my HUD plugin:
https://forums.alliedmods.net/showthread.php?t=331212
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