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engine problem


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nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 05-16-2005 , 19:32   engine problem
Reply With Quote #1

there are amx plugins that can't be ported
because vexdum have more functions then engine
look
VexdUM
native dot_points(Float:vSrc[3], Float:vCheck[3], Float:vDir[3]);
native dot_product(Float:vecA[3], Float:vecB[3]);
native can_see(ent1, ent2);
native in_view_cone(ent, Float:Orig[3]);

and engine don't have this i need the in_view_cone
but can't find it i looked in fakemeta nothing pls update or help
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BAILOPAN
Join Date: Jan 2004
Old 05-17-2005 , 00:50  
Reply With Quote #2

If you need these natives, write a description of what they do and we can put them into the next release. File your request as a bug report.

However, these natives do not use any C calls, and can be done with stocks -- so if you know how, you can port these functions as your own.
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nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 05-17-2005 , 10:09  
Reply With Quote #3

oh k thank you i can script plugins are there some
tutorials around to create a module?
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nightscreem
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Join Date: Jul 2004
Location: Belgium
Old 05-22-2005 , 15:33  
Reply With Quote #4

pls someone tell me how i can edit/make modules is it the same as small coding?
pls someone
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Anpheus
Senior Member
Join Date: Aug 2004
Old 05-22-2005 , 20:33  
Reply With Quote #5

You need a C++ compiler, such as Visual C++, Dev-CPP, or GCC, and preferably an IDE (Integrated Development Environment) to edit it, two of the listed compilers are also IDEs, and you need to get the Half Life Software Development Kit, the Metamod source code, and the AMXMODX source code.
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