// args reserved for the ability management system
"arg1001" "0.0" // delay before first use
"arg1002" "10.0" // cooldown
"arg1003" "The Soviet Chase" // name
"arg1004" "Run like no tomorrow." // description
"arg1005" "75" // rage cost
"arg1006" "2" // index for ability in the AMS menu
"plugin_name" "ff2_movespeed"
}
Max move speed is 520, and minimum move speed is 1.
Sounds
Code:
"sound_movespeed_start" // when rage activates via AMS
{
"1" "saxton_hale/miku/miku_awesome.mp3"
"2" "saxton_hale/miku/miku_come_here.mp3"
}
"sound_tfcondition_finish" // when rage is over (AMS or normal RAGE)
{
"1" "saxton_hale/miku/miku_awesome.mp3"
"2" "saxton_hale/miku/miku_come_here.mp3"
}
Installation:
ff2_movespeed.smx: rename to ff2_movespeed.ff2, then place in plugins>freaks folder
ff2_movespeed.sp: place in scripting>freaks folder
Changelog:
v1.0:
Initial release
v1.1:
Now uses PreThink instead of OnGameFrame
Floats or whole integers can be specified for movespeed / duration
v1.2:
Added support for use in Ability Management System
v1.3:
No longer conflicts with 'dynamic_speed_management'
Now requires 'ff2_dynamic_defaults.inc' to compile
v1.3.1:
Hopefully fixed frogs errors related to initializing AMS_InitSubAbility()
v1.3.2
Fixed AMS errors (thanks sarysa)
v1.3.3
Hopefully fixed invalid client errors.
v1.3.4
Now autodetects if AMS is present on boss CFG, and now uses "sound_movespeed_start" and "sound_movespeed_finish" for sounds.