New Member
|
04-22-2022
, 12:37
speed = super jump?
|
#1
|
Hi, I got a problem with 2 plugins.
First one:
Code:
#include amxmodx
#include cstrike
#include fun
#include hamsandwich
#include fakemeta_util
#define p. "VIP Deathrun"
#define v. "1.0"
#define a. "Jică Măcelaru'"
new g_Cvar[5],
bool:Speed[33],
bool:Speedx[33],
bool:Gravity[33];
enum
{
Primary = 1,
Secondary,
Knife,
Grenades,
C4
};
public plugin_init()
{
register_plugin p., v., a.;
register_clcmd "say /vmenu", "vipMenu";
register_event "CurWeapon", "CurrWeapon", "be", "1=1";
register_event "DeathMsg", "Death", "a";
g_Cvar[0] = register_cvar("vip_hp", "800");
g_Cvar[1] = register_cvar("vip_speed", "1200.0");
g_Cvar[2] = register_cvar("vip_gravity", "0.3125");
g_Cvar[3] = register_cvar("vip_ap", "800");
g_Cvar[4] = register_cvar("vip_invis", "150");
}
public vipMenu(id)
{
if(!is_user_alive(id)) return 1;
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print_color id, print_team_default, "^3[Hyper.GlobalElite.Ro] ^1Pentru a putea deschide meniul ai nevoie de ^4VIP^1.";
return 1;
}
new menu = menu_create("\r[Hyper.GlobalElite.Ro] \dChoose your VIP item:", "menuItem");
menu_additem(menu, "\r[Hyper] \yViață", "1");
menu_additem(menu, "\r[Hyper] \yViteză", "2");
menu_additem(menu, "\r[Hyper] \yGravitație", "3");
menu_additem(menu, "\r[Hyper] \yAk47 \d+ \yM4a1 \d+ \yDeagle", "4");
menu_additem(menu, "\r[Hyper] \yRifles \r[Strong Weapons]", "5");
menu_additem(menu, "\r[Hyper] \yShield", "6");
menu_additem(menu, "\r[Hyper] \yPachet grenade", "7");
menu_additem(menu, "\r[Hyper] \yMachine Guns \r[5.9]", "8");
menu_additem(menu, "\r[Hyper] \yViteză normală", "9");
menu_additem(menu, "\r[Hyper] \yArmură" , "10");
menu_additem(menu, "\r[Hyper] \yInvizibilitate" , "11");
menu_display id, menu, 0;
return 1;
}
public menuItem(id, menu, item, player)
{
if(!is_user_alive(id)) return 1;
if(item == MENU_EXIT) return 1;
new data[6], iName[64], access, callback;
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
new key = str_to_num(data)
switch(key)
{
case 1: set_user_health id, get_pcvar_num(g_Cvar[0]);
case 2:
{
Speed[id] = true;
CurrWeapon(id);
}
case 3:
{
Gravity[id] = true;
CurrWeapon(id);
}
case 4:
{
give_item id, "weapon_ak47";
give_item id, "weapon_m4a1";
give_item id, "weapon_deagle";
cs_set_user_bpammo id, CSW_AK47, 250;
cs_set_user_bpammo id, CSW_M4A1, 250;
cs_set_user_bpammo id, CSW_DEAGLE, 250;
}
case 5:
{
give_item id, "weapon_ak47";
give_item id, "weapon_m4a1";
give_item id, "weapon_deagle";
give_item id, "weapon_famas";
give_item id, "weapon_awp";
give_item id, "weapon_mp5navy";
give_item id, "weapon_ump45";
give_item id, "weapon_galil";
give_item id, "weapon_scout";
give_item id, "weapon_aug";
give_item id, "weapon_sg550";
give_item id, "weapon_m3";
give_item id, "weapon_xm1014";
give_item id, "weapon_g3sg1";
cs_set_user_bpammo id, CSW_AK47, 250;
cs_set_user_bpammo id, CSW_M4A1, 250;
cs_set_user_bpammo id, CSW_DEAGLE, 250;
cs_set_user_bpammo id, CSW_FAMAS, 250;
cs_set_user_bpammo id, CSW_AWP, 250;
cs_set_user_bpammo id, CSW_MP5NAVY, 250;
cs_set_user_bpammo id, CSW_UMP45, 250;
cs_set_user_bpammo id, CSW_GALIL, 250;
cs_set_user_bpammo id, CSW_SCOUT, 250;
cs_set_user_bpammo id, CSW_AUG, 250;
cs_set_user_bpammo id, CSW_SG550, 250;
cs_set_user_bpammo id, CSW_M3, 250;
cs_set_user_bpammo id, CSW_XM1014, 250;
cs_set_user_bpammo id, CSW_G3SG1, 250;
}
case 6:
{
StripWeapons id, Primary;
give_item id, "weapon_shield";
}
case 7:
{
give_item id, "weapon_hegrenade";
cs_set_user_bpammo id, CSW_HEGRENADE, 8;
}
case 8:
{
give_item id, "weapon_m249";
cs_set_user_bpammo id, CSW_M249, 300;
}
case 9:
{
Speedx[id] = true;
CurrWeapon(id);
}
case 10: set_user_armor id, set_user_armor id, get_pcvar_num(g_Cvar[3]);
case 11: set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(g_Cvar[4]);
}
return 1;
}
public CurrWeapon(id)
{
if(Speed[id] == true)
set_user_maxspeed id, float(get_pcvar_num(g_Cvar[1]));
if(Speedx[id] == true)
set_user_maxspeed id, 260.0;
if(Gravity[id] == true)
set_pev id, pev_gravity, 0.3125;
}
public client_connected(id)
{
Gravity[id] = false;
Speed[id] = false;
Speedx[id] = false;
}
public Death()
{
new id = read_data(2);
Gravity[id] = false;
Speed[id] = false;
set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255;
return 1;
}
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;
if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}
return iReturn;
}
stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;
iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;
iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1, //CSW_P90
1 //CSW_SHIELD
}
iSlot = iWeaponsSlots[iCswId]
}
const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367
iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43
while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}
if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}
if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}
return 0
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
and the second one:
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#define PLUGIN "Knife Mod"
#define VERSION "1.0"
#define AUTHOR "spunko"
#define TASK_INTERVAL 4.0
#define MAX_HEALTH 255
new knife_model[33]
new g_Menu
new CVAR_HIGHSPEED
new CVAR_LOWSPEED
new CVAR_LOWGRAV
new CVAR_NORMGRAV
new CVAR_HEALTH_ADD
new CVAR_HEALTH_MAX
new CVAR_DAMAGE
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "Damage", "event_damage", "be" )
register_event("CurWeapon","CurWeapon","be","1=1")
g_Menu = register_menuid("Knife Mod")
register_menucmd(g_Menu, 1023, "knifemenu")
register_clcmd("say /knife", "display_knife")
CVAR_HIGHSPEED = register_cvar("km_highspeed","340")
CVAR_LOWSPEED = register_cvar("km_lowspeed","170")
CVAR_HEALTH_ADD = register_cvar("km_addhealth", "3")
CVAR_HEALTH_MAX = register_cvar("km_maxhealth", "75")
CVAR_DAMAGE = register_cvar("km_damage", "2")
CVAR_LOWGRAV = register_cvar("km_lowgravity" , "400")
CVAR_NORMGRAV = get_cvar_pointer("sv_gravity")
//set_task(480.0, "kmodmsg", 0, _, _, "b")
}
public plugin_precache() {
precache_model("models/ac/kein1.mdl")
precache_model("models/ac/p_butcher.mdl")
precache_model("models/ac/v_ruyi-stick.mdl")
precache_model("models/ac/p_ruyi-stick.mdl")
precache_model("models/ac/hie.mdl")
precache_model("models/ac/p_bak.mdl")
precache_model("models/ac/drag.mdl")
precache_model("models/ac/p_pocket.mdl")
precache_model("models/v_knife.mdl")
precache_model("models/p_knife.mdl")
}
public display_knife(id) {
new menuBody[512]
add(menuBody, 511, "\r[Hyper.GlobalElite.Ro] \ySelect Knife Mod^n^n")
add(menuBody, 511, "\d[1] \yDamage mare^n")
add(menuBody, 511, "\d[2] \yNu se aud pasii^n")
add(menuBody, 511, "\d[3] \yViteza mare^n")
add(menuBody, 511, "\d[4] \yGravitatie mica^n")
add(menuBody, 511, "\d[5] \yRegenerare HP")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
show_menu(id, keys, menuBody, -1, "Knife Mod")
}
public knifemenu(id, key) {
switch(key)
{
case 0: SetKnife(id , 4)
case 1: SetKnife(id , 2)
case 2: SetKnife(id , 3)
case 3: SetKnife(id , 1)
case 4: SetKnife(id , 0)
default: return PLUGIN_HANDLED
}
SaveData(id)
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
knife_model[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56], pModel[56];
switch(Knife)
{
case 0: {
format(vModel,55,"models/v_knife.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 1: {
format(vModel,55,"models/ac/kein1.mdl")
format(pModel,55,"models/ac/p_butcher.mdl")
}
case 2: {
format(vModel,55,"models/ac/hie.mdl")
format(pModel,55,"models/ac/p_bak.mdl")
}
case 3: {
format(vModel,55,"models/ac/drag.mdl")
format(pModel,55,"models/ac/p_pocket.mdl")
}
case 4: {
format(vModel,55,"models/ac/v_ruyi-stick.mdl")
format(pModel,55,"models/ac/p_ruyi-stick.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
entity_set_string(id, EV_SZ_weaponmodel, pModel)
return PLUGIN_HANDLED;
}
public event_damage( id ) {
new victim_id = id;
if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE
new dmg_take = read_data( 2 );
new dmgtype = read_data( 3 );
new Float:multiplier = get_pcvar_float(CVAR_DAMAGE);
new Float:damage = dmg_take * multiplier;
new health = get_user_health( victim_id );
new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID );
if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) {
return PLUGIN_HANDLED
}
if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) {
if( floatround(damage) >= health ) {
if( victim_id == attacker_id ) {
return PLUGIN_CONTINUE
}else{
log_kill( attacker_id, victim_id, "knife", 0 );
}
return PLUGIN_CONTINUE
}else {
if( victim_id == attacker_id ) return PLUGIN_CONTINUE
fakedamage( victim_id, "weapon_knife", damage, dmgtype );
}
}
return PLUGIN_CONTINUE
}
public CurWeapon(id)
{
new Weapon = read_data(2)
// Set Knife Model
SetKnife(id, knife_model[id])
// Task Options
if(knife_model[id] == 0 && !task_exists(id) && Weapon == CSW_KNIFE)
set_task(TASK_INTERVAL , "task_healing",id,_,_,"b")
else if(task_exists(id))
remove_task(id)
// Abilities
set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) )
new Float:Gravity = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV) : get_pcvar_float(CVAR_NORMGRAV)) / 800.0
set_user_gravity(id , Gravity)
// Speed
new Float:Speed
if(Weapon != CSW_KNIFE || knife_model[id] < 3)
return PLUGIN_CONTINUE
else if(knife_model[id] == 3)
Speed = get_pcvar_float(CVAR_HIGHSPEED)
else if(knife_model[id] == 4)
Speed = get_pcvar_float(CVAR_LOWSPEED)
set_user_maxspeed(id, Speed)
return PLUGIN_HANDLED
}
stock log_kill(killer, victim, weapon[],headshot) {
user_silentkill( victim );
message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
write_byte( killer );
write_byte( victim );
write_byte( headshot );
write_string( weapon );
message_end();
new kfrags = get_user_frags( killer );
set_user_frags( killer, kfrags++ );
new vfrags = get_user_frags( victim );
set_user_frags( victim, vfrags++ );
return PLUGIN_CONTINUE
}
public task_healing(id) {
new addhealth = get_pcvar_num(CVAR_HEALTH_ADD)
if (!addhealth)
return
new maxhealth = get_pcvar_num(CVAR_HEALTH_MAX)
if (maxhealth > MAX_HEALTH) {
set_pcvar_num(CVAR_HEALTH_MAX, MAX_HEALTH)
maxhealth = MAX_HEALTH
}
new health = get_user_health(id)
if (is_user_alive(id) && (health < maxhealth)) {
set_user_health(id, health + addhealth)
set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.1, 4)
show_hudmessage(id,"<< !!HEAL IN PROGRESS!! >>")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(200)
write_byte(0)
write_byte(75)
message_end()
}
else {
if (is_user_alive(id) && (health > maxhealth))
remove_task(id)
}
}
public client_disconnect(id) {
if(task_exists(id)) remove_task(id)
}
/*public kmodmsg() {
client_print(0,print_chat,"[AMXX] Type /knife to change your knife skins")
}*/
public client_authorized(id)
{
LoadData(id)
}
SaveData(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid)
format(vaultdata, 63, "%d", knife_model[id])
set_vaultdata(vaultkey, vaultdata)
}
LoadData(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
knife_model[id] = str_to_num(vaultdata)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
the problem is whenever I select Viteza (speed) from the vip menu or the speed knife from /knife it gives me super jump and I don't know how to solve it.
|
|