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[TF2] Bird Watcher


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Author
Monkeys
Veteran Member
Join Date: Jan 2010
Plugin ID:
2372
Plugin Version:
1.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Find birds, the easy way
    Old 06-09-2011 , 10:12   [TF2] Bird Watcher
    Reply With Quote #1

    If I say this is a small plugin, that's an understatement.
    The only thing this does it create beams between the player and any living bird on the map. (This also includes FlaminSarge's spawned birds)

    Toggleable with sm_birdwatcher, default off.


    Someone asked for this, so I made it. It's currently running on my testing server, 108.61.255.137 PW: iseekbirds , alongside Hat Removal, so you don't really need to run it yourself to find all birds.
    Attached Files
    File Type: sp Get Plugin or Get Source (Bird_Watcher.sp - 886 views - 1.5 KB)
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    Last edited by Monkeys; 06-09-2011 at 10:16.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 06-09-2011 , 23:54   Re: [TF2] Bird Watcher
    Reply With Quote #2

    Just FYI: You need to add a public version cvar for this to be approved.
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    Mev
    Senior Member
    Join Date: Apr 2011
    Old 06-10-2011 , 00:22   Re: [TF2] Bird Watcher
    Reply With Quote #3

    What do birds do exactly.
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    sejin513
    AlliedModders Donor
    Join Date: Dec 2008
    Location: ._.
    Old 06-10-2011 , 00:24   Re: [TF2] Bird Watcher
    Reply With Quote #4

    Quote:
    Originally Posted by Mev View Post
    What do birds do exactly.
    Nope
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    Monkeys
    Veteran Member
    Join Date: Jan 2010
    Old 06-10-2011 , 06:19   Re: [TF2] Bird Watcher
    Reply With Quote #5

    I'm not looking for an approval. This'll be useless in a matter of days anyway.
    __________________
    Get a lid on that zombie,
    he's never gonna be alri-i-ight.
    Oooh get a lid on that zombie,
    or he's gonna feed all night.
    Monkeys is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 06-10-2011 , 07:42   Re: [TF2] Bird Watcher
    Reply With Quote #6

    Quote:
    Originally Posted by Monkeys View Post
    I'm not looking for an approval. This'll be useless in a matter of days anyway.
    And why is that?
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    psychonic

    BAFFLED
    Join Date: May 2008
    Old 06-10-2011 , 08:14   Re: [TF2] Bird Watcher
    Reply With Quote #7

    Quote:
    Originally Posted by DarthNinja View Post
    Just FYI: You need to add a public version cvar for this to be approved.
    It's completely optional.

    The only stipulation regarding it is that if you do put a version cvar in the plugin post header, it must be unique and exist properly in the plugin.
    psychonic is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 06-10-2011 , 10:32   Re: [TF2] Bird Watcher
    Reply With Quote #8

    Quote:
    Originally Posted by psychonic View Post
    It's completely optional.

    The only stipulation regarding it is that if you do put a version cvar in the plugin post header, it must be unique and exist properly in the plugin.
    I've been wondering: What do I do if I take over development of a plugin and start a new thread for it? The board just tells me that the version cvar is already being used.
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    Monkeys
    Veteran Member
    Join Date: Jan 2010
    Old 06-10-2011 , 10:40   Re: [TF2] Bird Watcher
    Reply With Quote #9

    Quote:
    Originally Posted by DarthNinja View Post
    And why is that?
    Valve will bring out whatever it is they have in store and remove the bird gimmick, like they did with the presents?
    __________________
    Get a lid on that zombie,
    he's never gonna be alri-i-ight.
    Oooh get a lid on that zombie,
    or he's gonna feed all night.
    Monkeys is offline
    Thrawn2
    Veteran Member
    Join Date: Apr 2009
    Old 06-10-2011 , 11:31   Re: [TF2] Bird Watcher
    Reply With Quote #10

    Quote:
    Originally Posted by Powerlord View Post
    I've been wondering: What do I do if I take over development of a plugin and start a new thread for it? The board just tells me that the version cvar is already being used.
    you should change the name anyway if you fork a plugin. then you'd also change the version cvar.
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