New Member
Join Date: Sep 2017
Location: Colombia
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09-15-2017
, 21:12
Models do not detect me
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#1
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Hi, I'm new to the page and aspire to learn pawn.
Well, anyway, I was editing a sma from a menu to buy random models, but at the time of the test I get the following error:
mod_Num_ForName: zar / knife / v_knife_1.mdl not found
e changed, erased re-created anyway and did not change that error, until e changed models but it does not work
If someone was so kind to explain or help me .. Thanks
PHP CODE:
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#define PLUGIN "Menú CTF"
#define VERSION "1.0"
#define AUTHOR "VilT0.-"
const V_MDL = 0
const P_MDL = 1
new const szKnifesRandom[][2][] = {
{ "models/azar/knife/v_knife_1.mdl", "models/azar/knife/p_knife_1.mdl" },
{ "models/azar/knife/v_knife_2.mdl", "models/azar/knife/p_knife_2.mdl" },
{ "models/azar/knife/v_knife_3.mdl", "models/azar/knife/p_knife_3.mdl" },
{ "models/azar/knife/v_knife_4.mdl", "models/azar/knife/p_knife_4.mdl" }
}
new const szAk47Random[][2][] = {
{ "models/azar/ak47/v_ak47_1.mdl", "models/azar/ak47/p_ak47_1.mdl" },
{ "models/azar/ak47/v_ak47_2.mdl", "models/azar/ak47/p_ak47_2.mdl" },
{ "models/azar/ak47/v_ak47_3.mdl", "models/azar/ak47/p_ak47_3.mdl" },
{ "models/azar/ak47/v_ak47_4.mdl", "models/azar/ak47/p_ak47_4.mdl" }
}
new const szM4a1Random[][2][] = {
{ "models/azar/m4a1/v_m4a1_1.mdl", "models/azar/m4a1/p_m4a1_1.mdl" },
{ "models/azar/m4a1/v_m4a1_2.mdl", "models/azar/m4a1/p_m4a1_2.mdl" },
{ "models/azar/m4a1/v_m4a1_3.mdl", "models/azar/m4a1/p_m4a1_3.mdl" },
{ "models/azar/m4a1/v_m4a1_4.mdl", "models/azar/m4a1/p_m4a1_3.mdl" }
}
new const szAwpRandom [][2][]= {
{ "models/azar/awp/v_awp_1.mdl", "models/azar/awp/p_awp_1.mdl" },
{ "models/azar/awp/v_awp_2.mdl", "models/azar/awp/p_awp_2.mdl" },
{ "models/azar/awp/v_awp_3.mdl", "models/azar/awp/p_awp_3.mdl" },
{ "models/azar/awp/v_awp_4.mdl", "models/azar/awp/p_awp_4.mdl" }
}
new const szEagleRandom [][2][]= {
{ "models/azar/deagle/v_deagle_1.mdl", "models/azar/deagle/p_deagle_1.mdl" },
{ "models/azar/deagle/v_deagle_2.mdl", "models/azar/deagle/p_deagle_2.mdl" },
{ "models/azar/deagle/v_deagle_3.mdl", "models/azar/deagle/p_deagle_3.mdl" },
{ "models/azar/deagle/v_deagle_4.mdl", "models/azar/deagle/p_deagle_4.mdl" }
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("chooseteam", "ShowMenu")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof szKnifesRandom; i++)
{
precache_model(szKnifesRandom[i][V_MDL])
precache_model(szKnifesRandom[i][P_MDL])
}
for(i = 0; i < sizeof szAk47Random; i++)
{
precache_model(szAk47Random[i][V_MDL])
precache_model(szAk47Random[i][P_MDL])
}
for(i = 0; i < sizeof szM4a1Random; i++)
{
precache_model(szM4a1Random[i][V_MDL])
precache_model(szM4a1Random[i][P_MDL])
}
for(i = 0; i < sizeof szAwpRandom; i++)
{
precache_model(szAwpRandom[i][V_MDL])
precache_model(szAwpRandom[i][P_MDL])
}
for(i = 0; i < sizeof szEagleRandom; i++)
{
precache_model(szEagleRandom[i][V_MDL])
precache_model(szEagleRandom[i][V_MDL])
}
}
public ShowMenu(id)
{
new menu = menu_create("Skins Al Azar", "CmdMenu")
menu_additem(menu, "Comprar skin AK47 al Azar \y$4000")
menu_additem(menu, "Comprar skin M4A1 al Azar \y$4000")
menu_additem(menu, "Comprar skin Knife al Azar \y$4000")
menu_additem(menu, "Comprar skin Awp al Azar \y$4000")
menu_additem(menu, "Comprar skin Deagle al Azar \y$4000")
menu_additem(menu, "Comprar 100 De Vida \r$2500")
menu_additem(menu, "Comprar Habilidades")
menu_display(id, menu)
}
public CmdMenu(id, menu, item)
{
if(cs_get_user_money(id) <= 4000)
{
client_print(id, print_chat, "\bNo tienes suficiente dinero para comprar una skin")
return PLUGIN_HANDLED;
}
switch(item)
{
case 0:
{
entity_set_string(id, EV_SZ_viewmodel, szKnifesRandom[random_num(0, sizeof szKnifesRandom)][V_MDL])
client_print(id,print_chat, "\r Has comprado una Knife Random")
}
case 1:
{
entity_set_string(id, EV_SZ_viewmodel, szAk47Random[random_num(0, sizeof szAk47Random)][V_MDL])
entity_set_string(id, EV_SZ_weaponmodel, szAk47Random[random_num(0, sizeof szAk47Random)][P_MDL])
client_print(id,print_chat, "\r Has comprado una Ak47 Random")
}
case 2:
{
entity_set_string(id, EV_SZ_viewmodel, szM4a1Random[random_num(0, sizeof szM4a1Random)][V_MDL])
entity_set_string(id, EV_SZ_weaponmodel, szM4a1Random[random_num(0, sizeof szM4a1Random)][P_MDL])
client_print(id,print_chat, "\r Has comprado una M4a1 Random")
}
case 3:
{
entity_set_string(id, EV_SZ_viewmodel, szAwpRandom[random_num(0, sizeof szAwpRandom)][V_MDL])
entity_set_string(id, EV_SZ_weaponmodel, szAwpRandom[random_num(0, sizeof szAwpRandom)][P_MDL])
client_print(id,print_chat, "\r Has comrpado una Awp Random")
}
case 4:
{
entity_set_string(id, EV_SZ_viewmodel, szEagleRandom[random_num(0, sizeof szEagleRandom)][V_MDL])
entity_set_string(id, EV_SZ_weaponmodel, szEagleRandom[random_num(0,sizeof szEagleRandom)][P_MDL])
client_print(id,print_chat, "\r Has comprado una Deagle Random")
}
case MENU_EXIT: menu_destroy(menu)
}
return PLUGIN_HANDLED;
}
Thanks
*Sorry For my english* :c
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