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GodMode room TF2


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Fuilares
Junior Member
Join Date: Jul 2014
Old 09-03-2014 , 11:29   GodMode room TF2
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Hi, I have a question. How to make godmode room in hammer editor?
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Albanian Zombie
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Join Date: May 2013
Location: void
Old 09-03-2014 , 12:46   Re: GodMode room TF2
Reply With Quote #2

What kind of CS?
And explain for me(ignorant in this) what's excatly godmode room?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 09-03-2014 , 14:41   Re: GodMode room TF2
Reply With Quote #3

You can use this to give UberCharge to players who enter an area. Condition 51 might be better to use in that case, as it should hide the UberCharge unless players are damaged.

If you want to "discreetly" prevent players from being damaged, without using UberCharge, you'll probably have to set it up with a plugin.
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Fuilares
Junior Member
Join Date: Jul 2014
Old 09-03-2014 , 15:40   Re: GodMode room TF2
Reply With Quote #4

Quote:
Originally Posted by Albanian Zombie View Post
What kind of CS?
And explain for me(ignorant in this) what's excatly godmode room?
I made a room 4 fun (Conga, RPS taunt, etc.), but players killing each others. And what is cs?
Quote:
Originally Posted by MasterOfTheXP View Post
You can use this to give UberCharge to players who enter an area. Condition 51 might be better to use in that case, as it should hide the UberCharge unless players are damaged.

If you want to "discreetly" prevent players from being damaged, without using UberCharge, you'll probably have to set it up with a plugin.
In map trade_hopi_plaza there is godmode room without any plugins, but I cant remake it. And yes, I want discretly, without any player colors, uber charges etc.

Last edited by Fuilares; 09-03-2014 at 15:43.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-03-2014 , 16:25   Re: GodMode room TF2
Reply With Quote #5

TF2 has an entity named trigger_add_tf_player_condition which has condition, duration, and filtername fields. filtername is presumably optional and used with a filter_tf_team to filter specific teams (for example). Incidentally, this trigger type is likely used on the big portal at the end of the underworld on koth_viaduct_event, but I haven't looked at a map decompile to verify that.

Other than that... if we knew how to otherwise add/remove conditions on players, we could do it with a trigger_multiple's OnStartTouch and OnEndTouch.
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Last edited by Powerlord; 09-03-2014 at 17:16.
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Fuilares
Junior Member
Join Date: Jul 2014
Old 09-04-2014 , 13:33   Re: GodMode room TF2
Reply With Quote #6

I don't know how to do it, any tutorial?
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