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[req] cs_siege echo remover


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r14170
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Join Date: Dec 2009
Old 05-08-2010 , 02:00   [req] cs_siege echo remover
Reply With Quote #1

can some1 make echo remover for cs_siege map .. it just SUX
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wrecked_
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Join Date: Jan 2010
Location: New York (GMT-5)
Old 05-08-2010 , 02:04   Re: [req] cs_siege echo remover
Reply With Quote #2

Code:
#include <amxmodx> #include <hamsandwich> public plugin_init() {     register_plugin( "Stopsound", "1.0", "Wrecked" )     new mname[32]     get_mapname( mname, 31 )     if( !equali( mname, "cs_siege" ) )     {         pause( "a" )     }     RegisterHam( Ham_Spawn, "player", "HAM_Spawn_Post", 1 ) } public HAM_Spawn_Post( id ) {     client_cmd( id, "stopsound" ) }
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 05-08-2010 , 02:37   Re: [req] cs_siege echo remover
Reply With Quote #3

Quote:
Originally Posted by wrecked_ View Post
code
cs_siege isn't playing a sound.
The echo is from a client cvar called room_type.
Setting this cvar to 0 will remove the echo.
Unfortunately, it will reset to the specific value for that map.
When it resets, I do not know.
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Quote:
Originally Posted by xPaw View Post
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lazarev
Veteran Member
Join Date: Sep 2008
Old 05-08-2010 , 02:42   Re: [req] cs_siege echo remover
Reply With Quote #4

PHP Code:
#include < amxmodx >
#include < engine >

public plugin_init()
{
    
register_plugin"echo remover""1.0""Juice" );
    
    new 
iEnt = -1;
    while( ( 
iEnt find_ent_by_classiEnt"env_sound" ) ) ) 
    {
        
DispatchKeyValueiEnt"roomtype""0" );
        
DispatchKeyValueiEnt"radius""0" );
    }

or
PHP Code:
#include < amxmodx >
#include < engine >

public plugin_init()
{
    
register_plugin"echo remover""2.0""Juice" );
    
    new 
iEnt = -1;
    while( ( 
iEnt find_ent_by_classiEnt"env_sound" ) ) ) 
    {
        
remove_entityiEnt );
    }


Last edited by lazarev; 05-10-2010 at 04:26.
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r14170
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Join Date: Dec 2009
Old 05-08-2010 , 03:52   Re: [req] cs_siege echo remover
Reply With Quote #5

Code:
#include < amxmodx >
#include < engine >

public plugin_init()
{
    register_plugin( "cs_siege echo remover", "1.0", "Juice" );
    
    new iEnt = -1;
    while( ( iEnt = find_ent_by_class( iEnt, "env_sound" ) ) ) 
    {
        DispatchKeyValue( iEnt, "roomtype", "0" );
        DispatchKeyValue( iEnt, "radius", "0" );
    }
} 


working thx
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 05-08-2010 , 05:31   Re: [req] cs_siege echo remover
Reply With Quote #6

Search is hard?

http://forums.alliedmods.net/showthread.php?p=351201
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lazarev
Veteran Member
Join Date: Sep 2008
Old 05-08-2010 , 05:52   Re: [req] cs_siege echo remover
Reply With Quote #7

Quote:
Originally Posted by KadiR View Post
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r14170
Veteran Member
Join Date: Dec 2009
Old 05-08-2010 , 05:53   Re: [req] cs_siege echo remover
Reply With Quote #8

didnt know that this existed
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r14170
Veteran Member
Join Date: Dec 2009
Old 05-08-2010 , 06:20   Re: [req] cs_siege echo remover
Reply With Quote #9

lazarev look that http://forums.alliedmods.net/showthr...25#post1174225
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