Quote:
Originally Posted by eXemplar
Not entirely sure if this would work given how you can equip 1 item from each category though
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You can equip multiple items from each category, but you can't equip multiple items from each type. For example, you could create a category such as "Hats+Trails" that you can wear 1 hat and 1 trail from this category.
Quote:
Originally Posted by eXemplar
Options in the distributor for,
- currency on kill
- currency on headshot
- currency based on weapon used to kill
These should probably be additive not multiplicative, but both could be an option.
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The distributor is
time-based. I'm not going to add anything to it other than some more filters (possibly a modular system of filters). To implement currency for specific tasks, we'll need to implement another module such as
store-tasks with a dynamic configuration of various events and currency per event.
Other than that, the flags and team filters for items and categories will be implemented.
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