Description:
This provides the ability to precisely grab, move and rotate entities freely with your mouse on all axis. I started this a while ago and decided to share. There are similar plugins, however I would consider mine geared more towards precision grabbing and movement as well as not only restricted to props. I highly doubt you'll find one with the rotation mode feature as well.
Demo Video on CS:S
Using Rotation Mode
General Notes:
This is very useful if you're using my TrackTrains plugin.
This should work on any game, please let me know otherwise.
The admin flag for use is set to ADMFLAG_CHEATS
This should work on most entities, not just props. Rotation will be iffy on non-props though.
If you just want v1.5 (no rotation mode), let me know.
Use Notes:
This works best if you bind +grabent to a key, otherwise you will have to manually do -grabent to release.
While grabbed: Reload Key will Enable/Disable Rotation Mode.
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While grabbed and NOT on a Rotation axis: Primary Attack(Mouse1) will PUSH the entity farther away.
While grabbed and NOT on a Rotation axis: Secondary Attack(Mouse2) will PULL the entity closer.
The farther away the entity you're grabbing is from you, the faster it will be pushed/pulled.
The closer the entity you're grabbing is to you, the slower it will be pushed/pulled.
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While grabbed and in Rotation Mode: Walk keys (A,S,D) will dictate the rotation axis. (W to show all rings).
While grabbed and in Rotation Mode: Holding A+S+D keys will reset the entities angles to 0
While grabbed and on a Rotation axis: Primary Attack(Mouse1) will +Rotate on selected axis.
While grabbed and on a Rotation axis: Secondary Attack(Mouse2) will -Rotate on selected axis.
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You will not be able to use your weapon while grabbing (Mouse1/Mouse2 and Reload are used)
You will not be able to walk while in Rotation Mode, the keys are needed for settings.
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By default, the grabbed entity will be frozen on release unless you change sm_grabent_freeze to 0
If you change the freeze value to 0, it will revert back to 1 on map change/reconnect.
Some entities will remain frozen regardless, as not all are geared for physics. Players will always be unfrozen.
Commands:
Code:
sm_grabent_freeze <0/1>
> This will determine whether or not the grabbed entity will be frozen when released.
> The default value is 1. Entities will be frozen on release
> Setting the value to 0 will mean entities will be unfrozen on release
+grabent
> Grab the entity you're looking at.
> While grabbed: reload key to enter/exit rotation mode
> While grabbed, and not on a rotation axis: mouse1 to push and mouse2 to pull.
> While grabbed, and on a rotation axis (A,S,D): mouse1 to +rotate and mouse2 to -rotate
-grabent
> Release the entity you're grabbing.
> Depending on your freeze setting, the entity will either remain frozen, or unfreeze.
> This is irrelevant if you bind +grabent to a key.
Installation:
1. Tap on "Get Plugin" below
2. Put the downloaded file GrabEnt.smx in your servers plugins folder: SERVER/GAME/addons/sourcemod/plugins/
(optional) Put the source fileGrabEnt.sp in your servers scripting folder: SERVER/GAME/addons/sourcemod/scripting/
Todo:
Spoiler
Maybe a setting to dictate the amount to rotate by.
I'm open to suggestions.
CHANGELOG:
Spoiler
V1.0 (October 13, 2019)
Initial Release
V1.1 (October 14, 2019)
Bullets no longer slip through from initial push/pull**Thanks@Silvers
Fixed a couple of other small bugs
V1.2 (October 15, 2019)
Grabbing players should no longer glitch out
Cleaned code up a little
V1.5 (October 16, 2019)
sm_grabent_freeze - Toggle freeze/unfreeze on entity release
V2.0 (October 17, 2019)
Rotation Mode - Interactive rotation of entities using mouse and keys
V2.2 (October 18, 2019)
Made some minor changes to Rotation Mode
W key no longer resets angles, it will only show all 3 rotation rings
Holding A+S+D keys will now reset the angles
Ents color when grabbed is now restored on release (if it was colored/transparent)
Cleaned the code up, fixed some minor bugs and optimized a few things
Updated video
Last edited by Stugger; 10-19-2019 at 16:58.
Reason: V2.2 - Some changes to rotation mode
While it is indeed similar, the functionality has noticeable differences. Mine is more precise, in terms of grab offset and movement, with the added functionality of disablemotion/push/pull. The plugin quoted is pretty cool though! I like the throw feature. I would probably use admingrab in a funcommand sense and my plugin in a general, precision/building kinda sense.
Nice plugin, tested it out works great.
But on CS:GO it kind bugs the player out by bopping up and down.
Able to resolve that? + it does not keep the player on the crosshair that much.
Nice plugin, tested it out works great.
But on CS:GO it kind bugs the player out by bopping up and down.
Able to resolve that? + it does not keep the player on the crosshair that much.
Thank you! and thanks for pointing that out.
I updated the plugin (v1.2) it should no longer bug out when grabbing players, however I was only able to test on bots!
Rotation for CSGO doesn't seem to work, both props (tested on dropped weapons only) and players can't be rotated, unless CSGO as a whole doesn't allow that.
Rotation for CSGO doesn't seem to work, both props (tested on dropped weapons only) and players can't be rotated, unless CSGO as a whole doesn't allow that.
weapons should be rotate-able, did you get any errors or did you make sure to activate correctly? (Select an axis with A,S,D a single ring will appear and mouse1/mouse2 to rotate) some entities can’t be rotated properly such as players, however I believe rotating a player will cause their camera to rotate in some cases.