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csdm 2.1 waffen


  
 
 
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microerror
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Join Date: Aug 2006
Old 12-23-2006 , 06:03   csdm 2.1 waffen
#1

Hi Leute hab CSDM 2.1 auf meinem system laufen, alles funktioniert soweit bestens respawn nach tot mit meta list wird angezeigt das es läuft blos es gibt nur ein winzig kleines problem ^^

wie oder wo kann ich einstellen das wenn die leute respawn das die sich kostenlos waffen aussuchen können ?

zurzeit kann man sich die nur kaufen, auf jedem anderen CSDM server den ich kenne kommt ne liste mit waffen wo man sich welche aussuchen kann.


MFG Tobias
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Old 12-23-2006 , 06:27   Re: csdm 2.1 waffen
#2

Schau mal in deine csdm-plugins.ini. Poste mal hier was darin steht.
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microerror
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Old 12-23-2006 , 06:31   Re: csdm 2.1 waffen
#3

finde nur ne datei die plugins-csdm.ini heißt vllt hast du dich auch verschrieben oder ich hab einfach die datei nicht
aber ich poste mal meine

plugins-csdm.ini


;rename this file to disabled-csdm.ini to turn it off.
;rename it back to plugins-csdm.ini to turn it on.

;put a semi-colon in front of a plugin to disable it.
;add the word debug after a plugin to place it in debug mode
; for example: csdm_main.amxx debug
;remove a semi-colon to re-enable a plugin

;Main plugin, required for most cases
csdm_main.amxx

;Weapons and equipment menus
csdm_equip.amxx

;Enables preset spawning and the preset spawning editor
;Map config files are located in configs/csdm
csdm_spawn_preset.amxx
spawn_editor.amxx

;Miscellanious extra features, such as ammo refills
; and objective removals
csdm_misc.amxx

;Spawn protection
csdm_protection.amxx

;Adds free-for-all mode (must be enabled in csdm.cfg too)
csdm_ffa.amxx

;Round ticketing mode, like FireArms. First team to use all
; of their death points loses the ability to respawn.
; (must be enabled in csdm.cfg too)
;csdm_tickets.amxx

;Item mode (from CSDM1)
;Must be enabled in csdm.cfg as well (at the very bottom)
;There is currently no item editor!
;csdm_itemmode.amxx
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Old 12-23-2006 , 06:53   Re: csdm 2.1 waffen
#4

hmm. Meint ich ja

Ne also sieht in Ordnung aus.
Poste mal bitte die Ausgabe von amx_plugins und deine csdm.cfg
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microerror
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Old 12-23-2006 , 07:15   Re: csdm 2.1 waffen
#5

Quote:
name version author file status
Admin Base 1.76b AMXX Dev Team admin.amxx running
Admin Commands 1.76b AMXX Dev Team admincmd.amxx running
Admin Help 1.76b AMXX Dev Team adminhelp.amxx running
Slots Reservation 1.76b AMXX Dev Team adminslots.amxx running
Multi-Lingual Sys 1.76b AMXX Dev Team multilingual.am running
Menus Front-End 1.76b AMXX Dev Team menufront.amxx running
Commands Menu 1.76b AMXX Dev Team cmdmenu.amxx running
Players Menu 1.76b AMXX Dev Team plmenu.amxx running
unknown unknown unknown telemenu.amxx bad load
Maps Menu 1.76b AMXX Dev Team mapsmenu.amxx running
Admin Chat 1.76b AMXX Dev Team adminchat.amxx running
Anti Flood 1.76b AMXX Dev Team antiflood.amxx running
Scrolling Message 1.76b AMXX Dev Team scrollmsg.amxx running
Info. Messages 1.76b AMXX Dev Team imessage.amxx running
Admin Votes 1.76b AMXX Dev Team adminvote.amxx running
NextMap 1.76b AMXX Dev Team nextmap.amxx running
Nextmap Chooser 1.76b AMXX Dev Team mapchooser.amxx running
12:19:20 unknown unknown unknown csdm_spawn_pres bad load
unknown unknown unknown spawn_editor.am bad load
unknown unknown unknown csdm_misc.amxx bad load
unknown unknown unknown csdm_protection bad load
CSDM Main 2.1 CSDM Team csdm_ffa.amxx paused
41 plugins, 21 running
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microerror
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Join Date: Aug 2006
Old 12-23-2006 , 07:16   Re: csdm 2.1 waffen
#6

oh sehe gerade die plugins auf bad load aber wieso ? habe die doch alle AMXX in die plugins.ini geschrieben
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microerror
Member
Join Date: Aug 2006
Old 12-23-2006 , 07:17   Re: csdm 2.1 waffen
#7

hier noch die csdm.cfg ^^


Quote:

;CSDM Configuration File
; Default settings by BAILOPAN
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]
;Sets whether CSDM is enabled or not.
enabled = 1
;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1
;Sets how long weapons should stay on the ground for after being dropped
;in seconds. note that enabling this can create lots of lag for clients
; AND server. 0 is immediate, -1 is infinite.
weapons_stay = 0
;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset
;Sets whether the bomb is removed
remove_bomb = 1
;Sets the spawn waiting time
spawn_wait_time = 0.75
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd
;Blocks people from using all buy commands
block_buy = 1
;Auto-refills ammo when it gets depleted
ammo_refill = 1
;Says a radio command to a player when they respawn
spawn_radio_msg = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]
;Is round ticketing enabled?
enabled = 0
;Number of times a team can have players respawn before they stop
; being able to respawn
tickets = 150

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]
;Is spawn protection enabled?
enabled = 1
;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 255 0 200"
;Number of seconds someone is respawned for.
time = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]
Equip Menu flags:
p - primary
s - secondary
; a - armor
; g - grenade
; b - buy
menus = psa
;Autoitem flags:
a - armor
h - helmet
g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ah
Grenade flags:
f - flashbang
h - he grenade
; s - smoke grenade
grenades = h
;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 1

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;
;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
; from the list will change the order of the menus!
[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1
[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 1
;awp AWP 1
sg550 SG550 1
m249 M249 1
g3sg1 G3SG1 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1
;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp
[botprimary]
ak47
m4a1
;awp
galil
aug
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]
;Is item mode enabled?
enabled = 0
;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 1
;Sets the number of armor given by a battery. Default is 15.
battery = 15
;Sets the number of health given by a medkit. Default is 15.
medkit = 15
;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20
;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20
;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
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Old 12-23-2006 , 07:21   Re: csdm 2.1 waffen
#8

Also die plugins brauchste nicht extra nochmal in die plugins.ini eintragen. Die plugins werden automatisch aus der plugins-csdm.ini geladen.

Poste mal bitte die Ausgabe von amx_modules und entferne die plugins aus der plugins.ini
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microerror
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Old 12-23-2006 , 07:52   Re: csdm 2.1 waffen
#9

amx_modules

Quote:
name version author



CSDM2 2.1 CSDM Team
4 modules
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Old 12-23-2006 , 07:54   Re: csdm 2.1 waffen
#10

Hats denn funktioniert nachdem du die plugins aus der plugins.ini entfernt hast?
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