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L4d2 request: Zombies attack a non-player target (IE: Zombie fort defense)


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Optics233
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Join Date: Nov 2010
Old 11-27-2010 , 11:08   L4d2 request: Zombies attack a non-player target (IE: Zombie fort defense)
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Hey everyone,

I'm a big Starcraft player and I love custom maps in SC that allow players to basically hold out and defend a position for some time; I'd love to bring this to l4d2!

Basically I've been playing around with the fort builder, and I thought it would be fun to spawn an airplane object (could be anything really) , build a fort around it, and then have the players start a button which summons a 30min timer or something.

In that 30 min the zombies would attack both the players and the object they had to defend.

If the object they have to defend is destroyed; they lose. If it's still there at the end, they win. Simple enough.

Would someone mind helping me write a plugin that gave zombies a new target to attack, and gave that target HP? I'm new to all of this and have limited programming experience so it would mean a lot to me! I think it could be a fun community side game.

Last edited by Optics233; 11-27-2010 at 11:10.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 11-27-2010 , 17:20   Re: L4d2 request: Zombies attack a non-player target (IE: Zombie fort defense)
Reply With Quote #2

You could probably spawn a door and modify its health to be your destructible object, and by putting a zombie target behind the door you'll make them attack it.

Maybe you could even declare *any* destructible object a target.

Check out this plugins code on how to do Zombie baiting, specifically the Bile Bomb emulator.
http://forums.alliedmods.net/showthread.php?t=122224
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