Senior Member
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03-25-2015
, 13:30
Re: TFC Nades for Flag Capture
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#5
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Sharing my findings:
Code:
#include <amxmodx>
#define PLUGIN "test plugin"
#define VERSION "1"
#define AUTHOR "pizzahut"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HudText", "test1", "be")
register_event("9", "test2", "be")
register_logevent("test3", 3, "1=triggered")
}
public test1(id)
{
static text[32]
read_data(1, text, charsmax(text))
client_print(0, print_chat, "HudText: id=%d, message=%s", id, text)
}
public test2(id)
{
static text[32]
read_data(1, text, charsmax(text))
client_print(0, print_chat, "ClientExec: id=%d, message=%s", id, text)
}
public test3()
{
static user[80], name[64], id, text[32]
read_logargv(0, user, charsmax(user))
parse_loguser(user, name, 63)
id = get_user_index(name);
read_logargv(2, text, charsmax(text))
client_print(0, print_chat, "Log event: id=%d triggered %s", id, text)
}
Code:
#define ClientExec "9"
monkey_l
Log event: id=1 triggered Red Flag
HudText: id=1, message=You have the ENEMY flag!
ClientExec: id=1, message=spk "!CTF_YOUGOTFLAG"
Log event: id=1 triggered Blue Cap Point
HudText: id=1, message=You captured the
ClientExec: id=1, message=spk "!CTF_YOUCAP"
mulch_trench_lg
Log event: id=1 triggered Red Flag
HudText: id=1, message=You have the ENEMY flag!
ClientExec: id=1, message=spk "mulch/buzwarn youhave"
Log event: id=1 triggered Team 1 dropoff
HudText: id=1, message=#2fort_you_capped_flag
ClientExec: id=1, message=spk "mulch/doop youcap"
2fort
Log event: id=1 triggered Red Flag
HudText: id=1, message=#2fort_you_take_enemy_flag
ClientExec: id=1, message=spk "!CTF_YOUGOTFLAG"
Log event: id=1 triggered Team 1 dropoff
HudText: id=1, message=#2fort_you_capped_flag
ClientExec: id=1, message=spk "!CTF_YOUCAP"
avanti
HudText: id=1, message=#italy_attacker_1
Log event: id=1 triggered Flag 1
HudText: id=1, message=#italy_take_flag_to_1
Log event: id=1 triggered Capture Point 1
HudText: id=1, message=#italy_you_secure_cp1
badlands
Log event: id=1 triggered Red Flag
HudText: id=1, message=#ctf_yougotflag
ClientExec: id=1, message=spk "!CTF_YOUGOTFLAG"
Log event: id=1 triggered Team 1 dropoff
HudText: id=1, message=#2fort_you_capped_flag
ClientExec: id=1, message=spk "!CTF_YOUCAP"
casbah
Log event: id=1 triggered Red Flag
HudText: id=1, message=#ctf_yougotflag
ClientExec: id=1, message=spk "!CTF_YOUGOTFLAG"
Log event: id=1 triggered Team 1 dropoff
HudText: id=1, message=#2fort_you_capped_flag
ClientExec: id=1, message=spk "!CTF_YOUCAP"
crossover2
Log event: id=1 triggered Red Flag
HudText: id=1, message=#ctf_yougotflag
ClientExec: id=1, message=spk "!CTF_YOUGOTFLAG"
Log event: id=1 triggered Team 1 dropoff
HudText: id=1, message=#2fort_you_capped_flag
ClientExec: id=1, message=spk "!CTF_YOUCAP"
cz2
Log event: id=1 triggered blue flag 3
Log event: id=1 triggered #cz_bcap1
ClientExec: id=1, message=spk "!CZ_GOTCP1"
dustbowl
Log event: id=1 triggered Flag 1
HudText: id=1, message=#dustbowl_take_flag_one
Log event: id=1 triggered Capture Point 1
Log event: id=1 triggered #dustbowl_blue_secures_one
ClientExec: id=1, message=spk "!DUST_CP1"
HudText: id=1, message=#dustbowl_you_secure_one
epicenter
Log event: id=1 triggered Blue Flag
HudText: id=1, message=#dblmint_you_got_flag
Log event: id=1 triggered Team 1 dropoff
HudText: id=1, message=#dblmint_you_capped_flag
ClientExec: id=1, message=spk "!DBLMINT_YOUCAP"
flagrun
stealing red flag
Log event: id=1 triggered spawn resupply
Log event: id=1 triggered flag 1 red
HudText: id=1, message=#war_u_stole_1
ClientExec: id=1, message=spk "!WAR_STOLE_1"
Log event: id=1 triggered flag 1
Log event: id=1 triggered neutral 1 on
Log event: id=1 triggered red 1 off
capping red flag
Log event: id=1 triggered blue 1 capture point
Log event: id=1 triggered blue steals 1 result
HudText: id=1, message=#war_usec_flag1
ClientExec: id=1, message=spk "!WAR_YSEC_1"
Log event: id=1 triggered neutral 1 off
Log event: id=1 triggered blue 1 on
Log event: id=1 triggered call blue endgame check 1
getting neutral flag
Log event: id=1 triggered flag 2 neutral
HudText: id=1, message=#war_uhave_flag_2
ClientExec: id=1, message=spk "!WAR_HAVE_2"
Log event: id=1 triggered flag 2
failing to get another neutral flag while carrying one
Log event: id=1 triggered flag 3 neutral
Log event: id=1 triggered flag 3 neutral
Log event: id=1 triggered flag 3 neutral
[...]
capping neutral flag
Log event: id=1 triggered blue 2 capture point
Log event: id=1 triggered blue 2 capture result
HudText: id=1, message=#war_usec_flag2
ClientExec: id=1, message=spk "!WAR_YSEC_2"
Log event: id=1 triggered blue 2 on
Log event: id=1 triggered neutral 2 off
Log event: id=1 triggered call blue endgame check 2
hunted
Log event: id=1 triggered #hunted_target_scores
HudText: id=1, message=#hunted_target_scores
push
Log event: id=1 triggered flag
Log event: id=1 triggered blue score trigger
Log event: id=1 triggered #football_blue_netname_scores
HudText: id=1, message=#football_blue_scores
ClientExec: id=1, message=spk "!FBALL_BSCORE"
ravelin
Log event: id=1 triggered Blue Flag
HudText: id=1, message=You have the FLAG! Take it to t
Log event: id=1 triggered Red Capture Point
Log event: id=1 triggered captured the RED base!
ClientExec: id=1, message=spk "!FBALL_BSCORE"
HudText: id=1, message=YOU captured the ENEMY base!
rock2
Log event: id=1 triggered goalitem
HudText: id=1, message=#rock_you_got_key
ClientExec: id=1, message=spk "!RK_TAKEKEY"
Log event: id=1 triggered rhand
ClientExec: id=1, message=spk "!RK_BSCORE"
HudText: id=1, message=#rock_blue_scores
warpath
Log event: id=1 triggered #cz_bcap2
ClientExec: id=1, message=spk "!CZ_GOTCP2"
Log event: id=1 triggered #blue cap, move red
Log event: id=1 triggered #blue cap, move blue
well
Log event: id=1 triggered team two flag
HudText: id=1, message=#well_got_enemy_flag
ClientExec: id=1, message=spk "!CTF_YOUGOTFLAG"
Log event: id=1 triggered team one dropoff
HudText: id=1, message=#well_capture
ClientExec: id=1, message=spk "!CTF_YOUCAP"
Last edited by pizzahut; 04-07-2015 at 07:45.
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