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Random Restart


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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-07-2009 , 13:16   Random Restart
Reply With Quote #1

i fixed another problem (segmentation fault when attempt to run ./steam), and it fixed problem with not working commands
custom models it's my mistake, i just do not know that there is no command like in zombiemod to disable classes and use random from list of models.txt
one problem still remains, it's random restart of round and it always tells that humans win
i use centos 5.3, sourcemod 1.2.1 (also tested on sourcemod 1.2.2-hg2720), all running properly
there is no errors in sourcemod logs related to zombie:reloaded

Last edited by Darkthrone; 08-08-2009 at 05:03.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-07-2009 , 15:08   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #2

You have to setup one zombie class with "random" for the model. There's no way to disable !zclass as of now but if you make one class it will work fine. If you make 1 human class do the same but put "default" for the model.


Hm post your configs then. Have you changed anything? If so, test the default configs.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-07-2009 , 19:14   Re: Random Restart
Reply With Quote #3

thx for helping with classes

i tested with default files from zr-3.0.0-b1.zip, but problem with random restart still there

also i found few new bugs
teleport counter on center screen have wrong count
double posting messages in game, sometimes quadruple:
Code:
[ZR] For help on Zombie:Reloaded commands, type "!zmenu" in chat.
[ZR] For help on Zombie:Reloaded commands, type "!zmenu" in chat.
[ZR] For help on Zombie:Reloaded commands, type "!zmenu" in chat.
[ZR] For help on Zombie:Reloaded commands, type "!zmenu" in chat.
zombiereloaded.cfg bugs:

line #182
Code:
// Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]
but really there is no dependency on zr_classes_overlay_toggle

line #263
Code:
Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
must start with //

line #279
Code:
// Sound, relative to "sounds" folder, to play from player on infection. ['""' = No sound]
folder called "sound", not "sounds"

line #489
Code:
// Sound file, relative to "sounds" folder, to play as ambience. [Dependency: zr_ambientsounds]
same as line #279

line #616
Code:
// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]
zr_respawn_zombie means zr_respawn_team_zombie?

Last edited by Darkthrone; 08-08-2009 at 07:58.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-08-2009 , 03:52   Re: Random Restart
Reply With Quote #4

Nice catch,
Nice catch,
Nice catch,
Nice catch,
*Blames rhelgeby*

I do believe at one point it was zr_respawn_zombie, but I may be completely wrong. zr_respawn_team_zombie although, is a better name.

All these are fixed for next release. Thanks for the report.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-08-2009 , 06:38   Re: Random Restart
Reply With Quote #5

It's not and will not be possible to disable classes. But a feature for blocking players from selecting classes is a work in progress. Then you can still have classes selected by random on players.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-19-2009 , 11:06   Re: Random Restart
Reply With Quote #6

finally i found the problem with random restart of round, it's es_tools, when i disabled it, all is fine
but i need this plugin because it need for other plugins, like svens instagib
also i found new bug, server crashes when i enabled detox
all of this (es_tools, detox) works fine with zombiemod
can you make that zr to be compatible with es_tools and detox? thx
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-19-2009 , 13:57   Re: Random Restart
Reply With Quote #7

Try disable ZR and enable es_tools and detox. See if you still get the crash. If so, I think it's a issue with SourceMod and one of those, not ZR itself.

We just need to be sure if the crash is explicit caused with ZR enabled. If not, there's nothing we can do with ZR to fix it.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-19-2009 , 14:00   Re: Random Restart
Reply With Quote #8

http://forums.alliedmods.net/showthread.php?t=100022

This is probably the cause. This is a problem with es_tools not SM or ZR.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-20-2009 , 08:45   Re: Random Restart
Reply With Quote #9

disabling es_tools also fixes double posting messages in game
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-20-2009 , 16:20   Re: Random Restart
Reply With Quote #10

Impossible. We don't run even scripts at all so I don't understand how that would fix it. :S
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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