PHP Code:
#include <amxmodx>
#include <fun>
#include <cstrike>
#define PLUGIN "vSmenu"
#define VERSION "1.0.0"
#define AUTHOR "NapoleoN#"
new iRounds
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_logevent("RoundStart", 2, "1=Round_Start")
register_logevent("LogEvent_GameCommencing", 2, "0=World triggered", "1=Game_Commencing")
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
}
public RoundStart() {
iRounds++;
if(iRounds > 2) {
new players[32], count
get_players(players, count, "a")
for(new i; i < count; i++) {
cmd_vSmenu(players[i])
}
}
}
public LogEvent_GameCommencing() {
iRounds = 0;
}
public Event_RoundRestart() {
iRounds = 0;
}
public cmd_vSmenu(id) {
if(!is_user_alive(id))
return PLUGIN_HANDLED
new menu = menu_create("\yAlege" , "dArc_submenu")
menu_additem(menu, "\wAK47 + DEAGLE + He", "1", 0)
menu_additem(menu, "\wM4A1 + DEAGLE + He", "2", 0)
menu_additem(menu, "\wAWP + DEAGLE + He", "3", 0)
menu_setprop(menu,MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
return PLUGIN_CONTINUE
}
public dArc_submenu(id, menu, item)
{
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
new Data[7], Name[64]
new Access, Callback
menu_item_getinfo(menu, item, Access, Data, 5, Name, 63, Callback)
new key = str_to_num(Data)
switch(key) {
case 1: {
strip_user_weapons(id)
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id, CSW_AK47, 90)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 2: {
strip_user_weapons(id)
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id, CSW_M4A1, 90)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 3: {
strip_user_weapons(id)
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id, CSW_AWP, 30)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
}
return PLUGIN_HANDLED
}