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Random Map Restarts?!


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ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 11-13-2015 , 01:07   Random Map Restarts?!
Reply With Quote #1

Hi Guys,
I have a match server , but i've got a problem
i'm using some cfg to fasly live the match going tow armup and etc
but unfortunatly sometimes it faces random map restarts and i don't know why , once i made it warmup and then fastly lived it it did happend and another time it did not and also it happens in the middle of matches too :\
what i got from cosnole output was this :
Code:
ApplyGameSettings: Map de_dust2 not part of Mapgroup 
ApplyGameSettings: MapGroup  not part of type classic mode competitive
Executing server command:
nextlevel de_dust2
map de_dust2 reserved
and My Mapgroup is :
Code:
"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "competitive"
                {

                    "maxplayers"        "18" // Note that maxplayers doesn't go in the convar block.

                    "exec"
                    {
                        "exec"        "server.cfg"
                    }

                    "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
                    {
                        "mg_bomb"    ""
                    }
                }
            }    
        }
    }
    "mapgroups"
    {
        "mg_bomb" // mapgroup definition
        {
            "name"            "mg_bomb"
            "maps"
            {
                "de_dust"                ""
                "de_dust2"                ""
                "de_inferno"            ""
                "de_cbble"                ""
                "de_mirage"                ""
                "cs_office"                ""
                "cs_italy"                ""
                "cs_assault"            ""
                "cs_rush"                ""
                "cs_agency"                ""
            }
        }
    }
}
Don't know hot to fix it ... Please help !
ambn is offline
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 11-13-2015 , 06:50   Re: Random Map Restarts?!
Reply With Quote #2

why wouldn't you show us the cfg causing the problem instead... a simple mp_warmup_end will live the match... why do you need cfgs.. how about a video to describe your problem, there is not much to go on here..
hamilton5 is offline
ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 11-13-2015 , 08:19   Re: Random Map Restarts?!
Reply With Quote #3

Quote:
Originally Posted by hamilton5 View Post
why wouldn't you show us the cfg causing the problem instead... a simple mp_warmup_end will live the match... why do you need cfgs.. how about a video to describe your problem, there is not much to go on here..
Well , If you need more information let me explain more
I'm using this kind of config for my self :
Code:
sm_rcon say "UserConifg Executed ..."
alias "r1" "sm_rcon mp_restartgame 1"
alias "r3 "sm_rcon mp_restartgame 3"
alias "p" "sm_rcon mp_pause_match"
alias "up" "sm_rcon mp_unpause_match"
alias "1.75" "sm_rcon mp_roundtime_Defuse 1.75"
alias "dust2" "sm_map de_dust2"
alias "nuke" "sm_map de_nuke"
alias "inferno" "sm_map de_inferno"
alias "train" "sm_map de_train"
alias "mirage" "sm_map de_mirage"
alias "overpass" "sm_map de_overpass"
alias "cbble" "sm_map de_cbble"
alias "cache" "sm_map de_cache"
alias "dp1" "sm_cvar mp_death_drop_gun 1"
alias "dp0" "sm_cvar mp_death_drop_gun 0"
alias "coach1" "sm_cvar sv_coaching_enabled 1"
alias "coach0" "sm_cvar sv_coaching_enabled 0"
alias "over0" "sm_cvar mp_overtime_enable 0"
alias "over1" "sm_cvar mp_overtime_enable 1"
alias "sw" "sm_rcon mp_swapteams"
alias "dmg1" "sm_cvar sv_damage_print_enable 1"
alias "dmg0" "sm_cvar sv_damage_print_enable 0"
alias "at1" "sm_rcon sv_alltalk 1"
alias "at0" "sm_rcon sv_alltalk 0"
alias "warmup" "sm_rcon exec warmup.cfg"
alias "bka" "sm_rcon bot_kick"
alias "bq0" "sm_rcon bot_quota 0"
alias "bq10" "sm_rcon bot_quota 10"
alias "live" "sm_rcon exec live.cfg"
and this is my live config :

Code:
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
bot_quota "0"                    // Determines the total number of bots in the game
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 150
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_hostage_alive 150
cash_team_hostage_interaction 150
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 750
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_player_get_killed 0
cash_player_respawn_amount 0
cash_team_elimination_hostage_map_ct 2000
cash_team_elimination_hostage_map_t 1000
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250
ff_damage_reduction_grenade 0.85               // How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33               // How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4                  // How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1             // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1             // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
mp_afterroundmoney 0                // amount of money awared to every player after each round
mp_autokick 0                    // Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15                               // How many seconds after round start players can buy items for.
mp_c4timer 45                               // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1                // Drop defuser on player death
mp_death_drop_grenade 2                // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1                // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0                // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_forcecamera 1                            // Restricts spectator modes for dead players
mp_force_pick_time 160                // The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_free_armor 0                    // Determines whether armor and helmet are given automatically.
mp_freezetime 15                            // How many seconds to keep players frozen when the round starts
mp_friendlyfire 1                           // Allows team members to injure other members of their team
mp_halftime 1                    // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 15                // Number of seconds that halftime lasts
mp_join_grace_time 30                // Number of seconds after round start to allow a player to join a game
mp_logdetail 3                              // Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 1                // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1                // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000                // maximum amount of money allowed in a player's account
mp_maxrounds 30                             // max number of rounds to play before server changes maps
mp_molotovusedelay 0                        // Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable 1                // Use overtime rules to determine winner 
mp_overtime_maxrounds 10
mp_overtime_startmoney 16000
mp_playercashawards 1                // Players can earn money by performing in-game actions
mp_playerid 0                    // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0.5                // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25                // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 8            // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.75                           // How many minutes each round takes.
mp_roundtime_defuse 1.75                    // How many minutes each round takes on defusal maps.
mp_solid_teammates 1                 // Determines whether teammates are solid or not.
mp_startmoney 800                           // amount of money each player gets when they reset
mp_teamcashawards 1                // Teams can earn money by performing in-game actions
mp_timelimit 0                               // game time per map in minutes
mp_tkpunish 0                    // Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime 1                    // If true, there will be a warmup period/round at the start of each match to allow
mp_weapons_allow_map_placed 1                 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 1                // Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 15                    // The amount of time to show the win panel between matches / halfs
spec_freeze_time 5.0                            // Time spend frozen in observer freeze cam.
spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done.
sv_accelerate 5.5                    // ( def. "10" ) client notify replicated 
sv_stopspeed 80                    //
sv_allow_votes 0                // Allow voting?
sv_allow_wait_command 0                    // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0                    // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0                // If set, server only simulates entities on even numbered ticks.
sv_cheats 0                                     // Allow cheats on server
sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 0                // Whether the server enforces file consistency for critical files
sv_contact 0                    // Contact email for server sysop
sv_damage_print_enable 1                        // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0                    // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 1                    // Dead players can speak (voice, text) to the living
sv_forcepreload 0                // Force server side preloading.
sv_friction 5.2                    // World friction.
sv_full_alltalk 0                // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1                // Force all clients to disable their game instructors.
sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages
sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes)
sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0                // Log server information to only one file.
sv_logbans 1                    // Log server bans in the server logs.
sv_logecho 1                    // Echo log information to the console.
sv_logfile 1                    // Log server information in the log file.
sv_logflush 0                    // Flush the log file to disk on each write (slow).
sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored.
sv_maxrate 0                    // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30                // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000                // Min bandwidth rate allowed on server, 0 == unlimited
sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 1            // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_pausable 1                                   // Is the server pausable.
sv_pure 1
sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0                    // If set to 1, the server will print a message whenever a client is verifying a CR
sv_spawn_afk_bomb_drop_time 30                     // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup_exclusive 0                         // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_voiceenable 1
sv_auto_full_alltalk_during_warmup_half_end 1
sv_infinite_ammo 0
sv_coaching_enabled                                 1
Hmm any points?
ambn is offline
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