Left4Dead2
I'm going crazy here. I port forward these ports. Windows Firewall disabled. No firewall.
27000-27015 (udp)
27015-27016 (udp/tcp)
27015-27030 (udp)
I port forward it to my internal ip. Anyone else can join my server from lobby but I can't. If i'm lobby leader and mm_dedicated~ it doesn't find it. But someone else can.
If I port forward it to 127.0.0.1 I can connect from lobby but others can't.
Directly connecting to it is fine.
Like this guy. (DIggity)
http://forums.steampowered.com/forum....php?t=1518949
Code:
//##Server.cfg###########################
//Basic server cfg - loaded on each map #
//#######################################
sm_cvar mp_gamemode "versus" // if multiple game modes, "versus, coop" etc.
//sm_cvar sb_all_bot_game 1
//////////////////////
//Steam group Number to assign to server
//////////////////////
//sv_steamgroup "964095" //ID Left 4 Dead 2 Group Official
sv_steamgroup_exclusive 0 //Do not connect to the Match Making Service
//////////////////////
/////////////////////////
//Server info
////////////////////////
//hostname //Hostname for server
//sv_password "" //Server password for entry into multiplayer games [only needed to make your server private.]
sv_region 4
motd_enabled 1
/////////////////////////
//Game Settings
////////////
sv_allow_lobby_connect_only 0
mp_disable_autokick 0 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 1 //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_consistency 1 //default 1; Whether the server enforces file consistency for critical files
sv_pure_kick_clients //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 2 //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
//If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
/////////////////////////
//communication
////////////
sv_voiceenable 1 //default 1; enable/disable voice comm
//sv_alltalk //default 0; Players can hear all other players' voice communication, no team restrictions
/////////////////////////
//LOGGING
////////////
log on //Creates a logfile (on | off)
sv_logecho 0 //default 0; Echo log information to the console.
sv_logfile 1 //default 1; Log server information in the log file.
sv_log_onefile 0 //default 0; Log server information to only one file.
sv_logbans 1 //default 0;Log server bans in the server logs.
sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.
///////////////////////////////////////////////
//Network Tweaks - Increase network performance
///////////////////////////////////////////////
rate 10000 //default 10000; Max bytes/sec the host can receive data
sv_minrate 5000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 30000 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited