So i have this mod that makes your screen move around (Brass Knuckles by Cheap_Suit if you remember it) and i rewrote a bit of it. In my version i use Ham_TakeDamage isntead of stock registered "Damage" but when i use the Ham functions, it doesn't work. Any ideas as to why this is? Does Ham just not work properly with Engine? Is there another way to do it so i can still use Ham?
any ideas why this work but the ham_damage doesn't?
I want to use Ham so i can set the damage done to the victim, but even that won't work. If anyone can answer that too i'd be much appricaiative.
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What an elegant solution to a problem that doesn't need solving....
When a weapon is involved, inflictor is equal to attacker, when it is another entity, such as a grenade, then inflictor is the nade entity index.
Also, if you plain to change params, hook the function before it actually happen.
When a weapon is involved, inflictor is equal to attacker, when it is another entity, such as a grenade, then inflictor is the nade entity index.
Also, if you plain to change params, hook the function before it actually happen.
that explains all my above questions. Thank you.
and i do have it hooked as post=0
I did get that much from the documentation.
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What an elegant solution to a problem that doesn't need solving....