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[REQ] Pug Mod


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unburdened
Junior Member
Join Date: Jun 2009
Old 06-25-2009 , 23:43   [REQ] Pug Mod
Reply With Quote #1

I'm currently looking for someone to provide there assistance in creating a Pick-up game plugin for counter-strike. The plugin will be used at a local lan center for 10mans, bootcamps & tournaments. There are a few out publicly, however they are not exactly what i'm looking for, or are just far to buggy, and I am not experienced enough to fix them.

What the plugin would feature is:
.ready - sets player in ready state
.notready - removes player from readdy state
.dmg - shows who you hit and how much damage was dealt
map voting after all players have entered the ready state
ability to vote how many players the pug will consists 1v1, 2v2, 3v3, 4v4, 5v5
random team sorting, no team sorting, or captains
the ability to check if an admin is present in game, and a command to allow private messages to said admin
shied block
ability to pause, restart, or end pug via voting
after all players enter ready state vote for which league config to use
if both teams tie, then goes into Overtime using the corresponding config voted for^

some admin commands
kick - kick players
forceready/notready - force players to ready state, remove players from readdy state
ability to pause, restart, or end the pug

That is all I can think of off the top of my head. I would greatly appreciate any assistance I recieve. I can compensate any people who volunteer to tackle this (including cash...).

You can contact me at [email protected], or leave your contact information.

Last edited by unburdened; 06-28-2009 at 18:53.
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unburdened
Junior Member
Join Date: Jun 2009
Old 07-03-2009 , 23:49   Re: [REQ] Pug Mod
Reply With Quote #2

bump
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unburdened
Junior Member
Join Date: Jun 2009
Old 07-13-2009 , 04:06   Re: [REQ] Pug Mod
Reply With Quote #3

$$$$
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micke1101
Veteran Member
Join Date: Jan 2008
Location: Banned-town
Old 07-13-2009 , 04:32   Re: [REQ] Pug Mod
Reply With Quote #4

Maybe something like this to start with

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

new ready[33];
new 
readyplayers;
public 
plugin_init()
{
    
register_plugin("Pug mod""0.1""Micke1101")
    
    
register_concmd("say .ready""UserIsReady")
    
register_concmd("say .notready","UserIsNotReady")

    
register_cvar("pug_teammod""1")
}
public 
UserIsReady(id){
    
ready[id] = true;
}
public 
UserIsNotReady(id){
    
ready[id] = false;
}
public 
CheckUsersReady(){
    for( new 
i32++) {
        if(
ready[i] == true){
            
readyplayers readyplayers 1;
            if(
readyplayers == get_playersnum()){
                
WhatToDo()
            }
        }
    }
}
public 
WhatToDo(){
    for( new 
i32++) {
        
client_print(iprint_chat"It seems like everyone is ready ^^")
    }
}
public 
round_end(){
    if(
get_cvar_num("pug_teammod") == 1){
        for( new 
i32++) {
           if(
random_num(03) == 1){
               
cs_set_user_team(iCS_TEAM_T)
           } else {
               
cs_set_user_team(iCS_TEAM_CT)
           }
        }
    }


Last edited by micke1101; 07-13-2009 at 14:43.
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unburdened
Junior Member
Join Date: Jun 2009
Old 07-15-2009 , 02:34   Re: [REQ] Pug Mod
Reply With Quote #5

Will check it out, thanks.

any help is appreciated
unburdened is offline
rufine
Junior Member
Join Date: Sep 2010
Old 06-18-2011 , 14:52   Re: [REQ] Pug Mod
Reply With Quote #6

up!
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