Quote:
Originally Posted by Akuba
Can Freak Fortress 2 handle custom KeyValues?
For example:
you add to the BossCFG something like "minplayers" "15"
after that you edit the Bossselection Plugin to read that value out when selecting the boss.
I was planning to do something like that, would be interresting if that would work that way
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FF2 can handle custom keyvalues.
However, it would requiring editing FF2 if you want it to do a specific function. But in your case, just editing boss selection is enough.
Some of the things i've done with my FF2:
Code:
"subversion" "31" // FF2 v1.31 - enables new-style HP formula calculations & disables low damage tripling
"bossteam" "0" // 0 - cvar "ff2_force_team" determines bossteam | 1 - Random | 2 - RED | 3 - BLU
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