Here an team06's function :
Code:
set_rendering2( player, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 40 )
Code:
//teame06's function
public set_rendering2(index,fx,r,g,b,render,amount)
{
set_pev(index, pev_renderfx, fx);
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(index, pev_rendercolor, RenderColor);
set_pev(index, pev_rendermode, render);
set_pev(index, pev_renderamt, float(amount));
}
It works fine. I hope that it will help you a little.
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