Some sh*t
Code:
#include amxmodx
#include fun
#include amxmisc
new coutdownhegrenade[33]
public plugin_init(){
register_clcmd("say test", "menu")
register_menu("Menu Grenade", -1, "Gren")
}
public menu(id){
new sMenu[512], iKeys = MENU_KEY_1
new iLen = formatex (sMenu, charsmax (sMenu), "\yHe grenade menu^n")
if(user_has_weapon(id, CSW_HEGRENADE))
iLen += formatex(sMenu[iLen], charsmax(sMenu)-iLen, "\r1. Already have hegrenade!^n")
else if(coutdownhegrenade[id] > 1)
iLen += formatex(sMenu[iLen], charsmax(sMenu)-iLen, "\r1. wait: %d!^n", coutdownhegrenade[id])
else
iLen += formatex(sMenu[iLen], charsmax(sMenu)-iLen, "\r1. Get hegrenade!^n")
show_menu(id, iKeys, sMenu, -1, "Menu Grenade")
}
public Gren(id, key)
{
switch(key){
case 0:
{
if(user_has_weapon(id, CSW_HEGRENADE)) return 0;
if(coutdownhegrenade[id] > 1) return 0;
give_item(id, "weapon_hegrenade")
coutdownhegrenade[id] += 120
cout(id)
}
} return PLUGIN_CONTINUE
}
public cout(id){
if(coutdownhegrenade[id] < 0)
{
return;
}
coutdownhegrenade[id] --
set_task(1.0, "cout", id)
}
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