Raised This Month: $ Target: $400
 0% 

Delete.


Post New Thread Reply   
 
Thread Tools Display Modes
Author
SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Plugin ID:
4342
Plugin Version:
0.1
Plugin Category:
Server Management
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Redundant as fixed by valve.
    Unapprover:
    Reason for Unapproving:
    blanked
    Old 09-09-2014 , 07:15   Delete.
    Reply With Quote #1

    Redundant as fixed by valve.

    Last edited by SM9; 11-10-2014 at 09:22. Reason: Redundant as fixed by valve.
    SM9 is offline
    rswallen
    SourceMod Donor
    Join Date: Jun 2013
    Location: 127.0.0.1
    Old 09-09-2014 , 09:11   Re: [TF2] No Taunt Slide
    Reply With Quote #2

    I see a couple of issues:
    - Does not account for damage over time (flamethrower afterburn, Boston basher bleed)
    - Does not account for delayed damage (rockets, grenades, basebslls)
    __________________
    rswallen is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 09-09-2014 , 09:45   Re: [TF2] No Taunt Slide
    Reply With Quote #3

    Didn't Valve already fixed this on the server side in a recent update? ...or rather, turn it into a cvar that defaults to off?
    __________________
    Not currently working on SourceMod plugin development.
    Powerlord is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-09-2014 , 10:26   Re: [TF2] No Taunt Slide
    Reply With Quote #4

    Quote:
    Originally Posted by Powerlord View Post
    Didn't Valve already fixed this on the server side in a recent update? ...or rather, turn it into a cvar that defaults to off?
    Nope, its an exploit.
    http://www.unknowncheats.me/forum/te...unt-slide.html
    SM9 is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 09-09-2014 , 14:52   Re: [TF2] No Taunt Slide
    Reply With Quote #5

    Quote:
    Originally Posted by xCoderx View Post
    Has this exploit been tested since the June 11, 2014 update? The last message in the linked thread is from April.

    Incidentally, certain scrambling systems have a nasty tendency to leave players in a taunting state if they get teamswitched while taunting (GScramble original, not sure about Redux).
    __________________
    Not currently working on SourceMod plugin development.

    Last edited by Powerlord; 09-09-2014 at 14:53.
    Powerlord is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-09-2014 , 17:00   Re: [TF2] No Taunt Slide
    Reply With Quote #6

    Quote:
    Originally Posted by Powerlord View Post
    Has this exploit been tested since the June 11, 2014 update? The last message in the linked thread is from April.

    Incidentally, certain scrambling systems have a nasty tendency to leave players in a taunting state if they get teamswitched while taunting (GScramble original, not sure about Redux).
    I'm really not sure to be honest. This exploit purely lets players fire a weapon while in TFCond_Taunting, The patch seems to be to prevent player movement while taunting, which would not prevent the Conga aimbot due to the taunt nature.
    SM9 is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-10-2014 , 09:33   Re: [TF2] No Taunt Slide
    Reply With Quote #7

    Now Part of a SMAC Module: https://forums.alliedmods.net/showth...13#post2196213
    Unapprove this.

    Thanks.
    SM9 is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 04:39.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode