I'm trying to create a mapcycle of custommaps which will automaticaly play in my dedicated csgo server. Problem is that whenever I restart my server the mapcycle.txt and maplist.txt is set to default.
I created a new mapgroup named mapstest. Added 2 maps to it de_nuke and surf_utopia_v3 for testing purposes then added both these maps to mapcycle.txt and maplist.txt. Then in my server cfg i added commands: mapgroup "mapstest" and map de_nuke. To set mapgroup and standard map.
This is what my gamemodes_server.txt look like.
Code:
"Gamemodes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"mapgroupsMP"
{
"mapstest"
}
}
}
}
}
"mapgroups"
{
"mapstest"
{
"name" "mapstest"
"maps"
{
"surf_utopia_v3" "0"
"de_nuke" "1"
}
}
}
}
Then after restarting my server expecting de_nuke to be the start map as I added the commands for it in my sever.cfg, but when joining it shows dust2... and then when i go back in my mapcycle map it shows the default maps again. And yes I did save all my changes the right way. I feel like the commands mapgroup "mapstest" and map de_nuke are not executed maybe? Let me know!
Help is very much appreciated