Hi,
Please can anyone help!? I've been pulling my hair out on this problem!
I have installed CentOS 5.5 last night, downloaded steam and installed css but everytime i run this commend
"./srcds_run -game cstrike -autoupdate +maxplayers 20 +map de_dust2 +ip 82.197.82.146 -port 27015"
I get the following:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 75
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 98
HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 20
Network: IP 82.197.82.146, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
couldn't exec server.cfg
Adding master server 72.165.61.153:27015
Adding master server 216.207.205.99:27011
Connection to Steam servers successful.
VAC secure mode is activated.
two things wrong with this, firstly it shouldn't be 32 players? I set it too 20? also I cant seem to get the server to show up in HLSW or even connect to it?!
please help