remade sendproxy from scratch
https://github.com/arthurdead/proxysend
do not report issues on this thread use github
theoretically should be more performant
keep in mind this is not SDKHooks
don't do this:
Code:
change_player_variable(int client, bool value)
variable[client] = value;
OnClientPutInServer(int client)
proxysend_hook(client, "m_iNetVar", variable_callback):
variable_callback(int entity):
if(variable[entity])
result = 2
return Pl_Changed
return Pl_Continue
do this instead:
Code:
change_player_variable(int client, bool value)
if(value)
proxysend_hook(client, "m_iNetVar", variable_callback):
else
proxysend_unhook(client, "m_iNetVar", variable_callback):
variable_callback(int entity):
result = 2
return Pl_Changed
or do it the first way idk your code your rules