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Hide chat cmd output


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Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 03-17-2016 , 17:08   Hide chat cmd output
Reply With Quote #1

Hello
How can i hide this message on chat?
Code:
[SM] example_name: set example_name's gravity.
On my Game Servers VIPs can use sm_gravity command and that cmd output on chat is a spam

Code:
I dont want change sm_show_activity. I need it to see VIP names in sm_hsay
Halp

Last edited by Sw33T3R; 03-17-2016 at 17:08.
Sw33T3R is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-17-2016 , 17:14   Re: Hide chat cmd output
Reply With Quote #2

You can edit the plugin that outputs that command.
Post it here or simply comment out the ReplyToCommand or PrintToChat with that text and compile it.
Maxximou5 is offline
Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 03-17-2016 , 17:31   Re: Hide chat cmd output
Reply With Quote #3

Quote:
Originally Posted by Maxximou5 View Post
You can edit the plugin that outputs that command.
Post it here or simply comment out the ReplyToCommand or PrintToChat with that text and compile it.
It's default gravity plugin from sourcemod


Code:
/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod Basefuncommands Plugin
 * Provides gravity functionality
 *
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

new g_GravityTarget[MAXPLAYERS+1];

PerformGravity(client, target, Float:amount)
{
	SetEntityGravity(target, amount);
	LogAction(client, target, "\"%L\" set gravity on \"%L\" to %f.", client, target, amount);
}

public AdminMenu_Gravity(Handle:topmenu, 
					  TopMenuAction:action,
					  TopMenuObject:object_id,
					  param,
					  String:buffer[],
					  maxlength)
{
	if (action == TopMenuAction_DisplayOption)
	{
		Format(buffer, maxlength, "%T", "Gravity player", param);
	}
	else if (action == TopMenuAction_SelectOption)
	{
		DisplayGravityMenu(param);
	}
}

DisplayGravityMenu(client)
{
	Menu menu = CreateMenu(MenuHandler_Gravity);
	
	decl String:title[100];
	Format(title, sizeof(title), "%T:", "Gravity player", client);
	menu.SetTitle(title);
	menu.ExitBackButton = true;
	
	AddTargetsToMenu(menu, client, true, true);
	
	menu.Display(client, MENU_TIME_FOREVER);
}

DisplayGravityAmountMenu(client)
{
	Menu menu = CreateMenu(MenuHandler_GravityAmount);
	
	decl String:title[100];
	Format(title, sizeof(title), "%T: %N", "Gravity amount", client, GetClientOfUserId(g_GravityTarget[client]));
	menu.SetTitle(title);
	menu.ExitBackButton = true;
	
	AddTranslatedMenuItem(menu, "4.0", "Gravity Very High", client);
	AddTranslatedMenuItem(menu, "2.0", "Gravity High", client);
	AddTranslatedMenuItem(menu, "1.0", "Gravity Normal", client);
	AddTranslatedMenuItem(menu, "0.5", "Gravity Low", client);
	AddTranslatedMenuItem(menu, "0.1", "Gravity Very Low", client);
	
	menu.Display(client, MENU_TIME_FOREVER);
}

public MenuHandler_Gravity(Menu menu, MenuAction action, int param1, int param2)
{
	if (action == MenuAction_End)
	{
		delete menu;
	}
	else if (action == MenuAction_Cancel)
	{
		if (param2 == MenuCancel_ExitBack && hTopMenu)
		{
			hTopMenu.Display(param1, TopMenuPosition_LastCategory);
		}
	}
	else if (action == MenuAction_Select)
	{
		decl String:info[32];
		new userid, target;
		
		menu.GetItem(param2, info, sizeof(info));
		userid = StringToInt(info);

		if ((target = GetClientOfUserId(userid)) == 0)
		{
			PrintToChat(param1, "[SM] %t", "Player no longer available");
		}
		else if (!CanUserTarget(param1, target))
		{
			PrintToChat(param1, "[SM] %t", "Unable to target");
		}
		else
		{
			g_GravityTarget[param1] = userid;
			DisplayGravityAmountMenu(param1);
			return;	// Return, because we went to a new menu and don't want the re-draw to occur.
		}
		
		/* Re-draw the menu if they're still valid */
		if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
		{
			DisplayGravityMenu(param1);
		}
	}
	
	return;
}

public MenuHandler_GravityAmount(Menu menu, MenuAction action, int param1, int param2)
{
	if (action == MenuAction_End)
	{
		delete menu;
	}
	else if (action == MenuAction_Cancel)
	{
		if (param2 == MenuCancel_ExitBack && hTopMenu)
		{
			hTopMenu.Display(param1, TopMenuPosition_LastCategory);
		}
	}
	else if (action == MenuAction_Select)
	{
		decl String:info[32];
		new Float:amount, target;
		
		menu.GetItem(param2, info, sizeof(info));
		amount = StringToFloat(info);

		if ((target = GetClientOfUserId(g_GravityTarget[param1])) == 0)
		{
			PrintToChat(param1, "[SM] %t", "Player no longer available");
		}
		else if (!CanUserTarget(param1, target))
		{
			PrintToChat(param1, "[SM] %t", "Unable to target");
		}
		else
		{
			new String:name[MAX_NAME_LENGTH];
			GetClientName(target, name, sizeof(name));
			
			PerformGravity(param1, target, amount);
			ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount);
		}
		
		/* Re-draw the menu if they're still valid */
		if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
		{
			DisplayGravityMenu(param1);
		}
	}
}

public Action:Command_Gravity(client, args)
{
	if (args < 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_gravity <#userid|name> [amount]");
		return Plugin_Handled;
	}

	decl String:arg[65];
	GetCmdArg(1, arg, sizeof(arg));
	
	new Float:amount = 1.0;
	if (args > 1)
	{
		decl String:arg2[20];
		GetCmdArg(2, arg2, sizeof(arg2));
		if (StringToFloatEx(arg2, amount) == 0)
		{
			ReplyToCommand(client, "[SM] %t", "Invalid Amount");
			return Plugin_Handled;
		}
		
		if (amount < 0.0)
		{
			amount = 0.0;
		}
	}

	decl String:target_name[MAX_TARGET_LENGTH];
	decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
	
	if ((target_count = ProcessTargetString(
			arg,
			client,
			target_list,
			MAXPLAYERS,
			COMMAND_FILTER_ALIVE,
			target_name,
			sizeof(target_name),
			tn_is_ml)) <= 0)
	{
		ReplyToTargetError(client, target_count);
		return Plugin_Handled;
	}
	
	for (new i = 0; i < target_count; i++)
	{
		PerformGravity(client, target_list[i], amount);
	}
	
	if (tn_is_ml)
	{
		ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name);
	}
	else
	{
		ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name);
	}
	
	return Plugin_Handled;
}

Last edited by Sw33T3R; 03-17-2016 at 17:35.
Sw33T3R is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-17-2016 , 18:03   Re: Hide chat cmd output
Reply With Quote #4

PHP Code:
/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod Basefuncommands Plugin
 * Provides gravity functionality
 *
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

new g_GravityTarget[MAXPLAYERS+1];

PerformGravity(clienttargetFloat:amount)
{
    
SetEntityGravity(targetamount);
    
LogAction(clienttarget"\"%L\" set gravity on \"%L\" to %f."clienttargetamount);
}

public 
AdminMenu_Gravity(Handle:topmenu
                      
TopMenuAction:action,
                      
TopMenuObject:object_id,
                      
param,
                      
String:buffer[],
                      
maxlength)
{
    if (
action == TopMenuAction_DisplayOption)
    {
        
Format(buffermaxlength"%T""Gravity player"param);
    }
    else if (
action == TopMenuAction_SelectOption)
    {
        
DisplayGravityMenu(param);
    }
}

DisplayGravityMenu(client)
{
    
Menu menu CreateMenu(MenuHandler_Gravity);
    
    
decl String:title[100];
    
Format(titlesizeof(title), "%T:""Gravity player"client);
    
menu.SetTitle(title);
    
menu.ExitBackButton true;
    
    
AddTargetsToMenu(menuclienttruetrue);
    
    
menu.Display(clientMENU_TIME_FOREVER);
}

DisplayGravityAmountMenu(client)
{
    
Menu menu CreateMenu(MenuHandler_GravityAmount);
    
    
decl String:title[100];
    
Format(titlesizeof(title), "%T: %N""Gravity amount"clientGetClientOfUserId(g_GravityTarget[client]));
    
menu.SetTitle(title);
    
menu.ExitBackButton true;
    
    
AddTranslatedMenuItem(menu"4.0""Gravity Very High"client);
    
AddTranslatedMenuItem(menu"2.0""Gravity High"client);
    
AddTranslatedMenuItem(menu"1.0""Gravity Normal"client);
    
AddTranslatedMenuItem(menu"0.5""Gravity Low"client);
    
AddTranslatedMenuItem(menu"0.1""Gravity Very Low"client);
    
    
menu.Display(clientMENU_TIME_FOREVER);
}

public 
MenuHandler_Gravity(Menu menuMenuAction actionint param1int param2)
{
    if (
action == MenuAction_End)
    {
        
delete menu;
    }
    else if (
action == MenuAction_Cancel)
    {
        if (
param2 == MenuCancel_ExitBack && hTopMenu)
        {
            
hTopMenu.Display(param1TopMenuPosition_LastCategory);
        }
    }
    else if (
action == MenuAction_Select)
    {
        
decl String:info[32];
        new 
useridtarget;
        
        
menu.GetItem(param2infosizeof(info));
        
userid StringToInt(info);

        if ((
target GetClientOfUserId(userid)) == 0)
        {
            
PrintToChat(param1"[SM] %t""Player no longer available");
        }
        else if (!
CanUserTarget(param1target))
        {
            
PrintToChat(param1"[SM] %t""Unable to target");
        }
        else
        {
            
g_GravityTarget[param1] = userid;
            
DisplayGravityAmountMenu(param1);
            return;    
// Return, because we went to a new menu and don't want the re-draw to occur.
        
}
        
        
/* Re-draw the menu if they're still valid */
        
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
        {
            
DisplayGravityMenu(param1);
        }
    }
    
    return;
}

public 
MenuHandler_GravityAmount(Menu menuMenuAction actionint param1int param2)
{
    if (
action == MenuAction_End)
    {
        
delete menu;
    }
    else if (
action == MenuAction_Cancel)
    {
        if (
param2 == MenuCancel_ExitBack && hTopMenu)
        {
            
hTopMenu.Display(param1TopMenuPosition_LastCategory);
        }
    }
    else if (
action == MenuAction_Select)
    {
        
decl String:info[32];
        new 
Float:amounttarget;
        
        
menu.GetItem(param2infosizeof(info));
        
amount StringToFloat(info);

        if ((
target GetClientOfUserId(g_GravityTarget[param1])) == 0)
        {
            
PrintToChat(param1"[SM] %t""Player no longer available");
        }
        else if (!
CanUserTarget(param1target))
        {
            
PrintToChat(param1"[SM] %t""Unable to target");
        }
        else
        {
            new 
String:name[MAX_NAME_LENGTH];
            
GetClientName(targetnamesizeof(name));
            
            
PerformGravity(param1targetamount);
            
// ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount);
        
}
        
        
/* Re-draw the menu if they're still valid */
        
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
        {
            
DisplayGravityMenu(param1);
        }
    }
}

public 
Action:Command_Gravity(clientargs)
{
    if (
args 1)
    {
        
ReplyToCommand(client"[SM] Usage: sm_gravity <#userid|name> [amount]");
        return 
Plugin_Handled;
    }

    
decl String:arg[65];
    
GetCmdArg(1argsizeof(arg));
    
    new 
Float:amount 1.0;
    if (
args 1)
    {
        
decl String:arg2[20];
        
GetCmdArg(2arg2sizeof(arg2));
        if (
StringToFloatEx(arg2amount) == 0)
        {
            
ReplyToCommand(client"[SM] %t""Invalid Amount");
            return 
Plugin_Handled;
        }
        
        if (
amount 0.0)
        {
            
amount 0.0;
        }
    }

    
decl String:target_name[MAX_TARGET_LENGTH];
    
decl target_list[MAXPLAYERS], target_countbool:tn_is_ml;
    
    if ((
target_count ProcessTargetString(
            
arg,
            
client,
            
target_list,
            
MAXPLAYERS,
            
COMMAND_FILTER_ALIVE,
            
target_name,
            
sizeof(target_name),
            
tn_is_ml)) <= 0)
    {
        
ReplyToTargetError(clienttarget_count);
        return 
Plugin_Handled;
    }
    
    for (new 
0target_counti++)
    {
        
PerformGravity(clienttarget_list[i], amount);
    }
    
    
/*
    if (tn_is_ml)
    {
        ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name);
    }
    else
    {
        ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name);
    }
    */
    
return Plugin_Handled;

Line 172 & Lines 233 - 242 are commented out so to disable that from showing.

The phrase it's matching is from the funcommands.phrases.txt, you could change the text to anything you wanted or you can use the code above with the parts commented out.
Code:
"Set gravity on target"
    {
        "#format"        "{1:t}"
        "en"            "set {1}'s gravity."
    }
Maxximou5 is offline
Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 03-18-2016 , 12:32   Re: Hide chat cmd output
Reply With Quote #5

Quote:
Originally Posted by Maxximou5 View Post
PHP Code:
/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod Basefuncommands Plugin
 * Provides gravity functionality
 *
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

new g_GravityTarget[MAXPLAYERS+1];

PerformGravity(clienttargetFloat:amount)
{
    
SetEntityGravity(targetamount);
    
LogAction(clienttarget"\"%L\" set gravity on \"%L\" to %f."clienttargetamount);
}

public 
AdminMenu_Gravity(Handle:topmenu
                      
TopMenuAction:action,
                      
TopMenuObject:object_id,
                      
param,
                      
String:buffer[],
                      
maxlength)
{
    if (
action == TopMenuAction_DisplayOption)
    {
        
Format(buffermaxlength"%T""Gravity player"param);
    }
    else if (
action == TopMenuAction_SelectOption)
    {
        
DisplayGravityMenu(param);
    }
}

DisplayGravityMenu(client)
{
    
Menu menu CreateMenu(MenuHandler_Gravity);
    
    
decl String:title[100];
    
Format(titlesizeof(title), "%T:""Gravity player"client);
    
menu.SetTitle(title);
    
menu.ExitBackButton true;
    
    
AddTargetsToMenu(menuclienttruetrue);
    
    
menu.Display(clientMENU_TIME_FOREVER);
}

DisplayGravityAmountMenu(client)
{
    
Menu menu CreateMenu(MenuHandler_GravityAmount);
    
    
decl String:title[100];
    
Format(titlesizeof(title), "%T: %N""Gravity amount"clientGetClientOfUserId(g_GravityTarget[client]));
    
menu.SetTitle(title);
    
menu.ExitBackButton true;
    
    
AddTranslatedMenuItem(menu"4.0""Gravity Very High"client);
    
AddTranslatedMenuItem(menu"2.0""Gravity High"client);
    
AddTranslatedMenuItem(menu"1.0""Gravity Normal"client);
    
AddTranslatedMenuItem(menu"0.5""Gravity Low"client);
    
AddTranslatedMenuItem(menu"0.1""Gravity Very Low"client);
    
    
menu.Display(clientMENU_TIME_FOREVER);
}

public 
MenuHandler_Gravity(Menu menuMenuAction actionint param1int param2)
{
    if (
action == MenuAction_End)
    {
        
delete menu;
    }
    else if (
action == MenuAction_Cancel)
    {
        if (
param2 == MenuCancel_ExitBack && hTopMenu)
        {
            
hTopMenu.Display(param1TopMenuPosition_LastCategory);
        }
    }
    else if (
action == MenuAction_Select)
    {
        
decl String:info[32];
        new 
useridtarget;
        
        
menu.GetItem(param2infosizeof(info));
        
userid StringToInt(info);

        if ((
target GetClientOfUserId(userid)) == 0)
        {
            
PrintToChat(param1"[SM] %t""Player no longer available");
        }
        else if (!
CanUserTarget(param1target))
        {
            
PrintToChat(param1"[SM] %t""Unable to target");
        }
        else
        {
            
g_GravityTarget[param1] = userid;
            
DisplayGravityAmountMenu(param1);
            return;    
// Return, because we went to a new menu and don't want the re-draw to occur.
        
}
        
        
/* Re-draw the menu if they're still valid */
        
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
        {
            
DisplayGravityMenu(param1);
        }
    }
    
    return;
}

public 
MenuHandler_GravityAmount(Menu menuMenuAction actionint param1int param2)
{
    if (
action == MenuAction_End)
    {
        
delete menu;
    }
    else if (
action == MenuAction_Cancel)
    {
        if (
param2 == MenuCancel_ExitBack && hTopMenu)
        {
            
hTopMenu.Display(param1TopMenuPosition_LastCategory);
        }
    }
    else if (
action == MenuAction_Select)
    {
        
decl String:info[32];
        new 
Float:amounttarget;
        
        
menu.GetItem(param2infosizeof(info));
        
amount StringToFloat(info);

        if ((
target GetClientOfUserId(g_GravityTarget[param1])) == 0)
        {
            
PrintToChat(param1"[SM] %t""Player no longer available");
        }
        else if (!
CanUserTarget(param1target))
        {
            
PrintToChat(param1"[SM] %t""Unable to target");
        }
        else
        {
            new 
String:name[MAX_NAME_LENGTH];
            
GetClientName(targetnamesizeof(name));
            
            
PerformGravity(param1targetamount);
            
// ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount);
        
}
        
        
/* Re-draw the menu if they're still valid */
        
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
        {
            
DisplayGravityMenu(param1);
        }
    }
}

public 
Action:Command_Gravity(clientargs)
{
    if (
args 1)
    {
        
ReplyToCommand(client"[SM] Usage: sm_gravity <#userid|name> [amount]");
        return 
Plugin_Handled;
    }

    
decl String:arg[65];
    
GetCmdArg(1argsizeof(arg));
    
    new 
Float:amount 1.0;
    if (
args 1)
    {
        
decl String:arg2[20];
        
GetCmdArg(2arg2sizeof(arg2));
        if (
StringToFloatEx(arg2amount) == 0)
        {
            
ReplyToCommand(client"[SM] %t""Invalid Amount");
            return 
Plugin_Handled;
        }
        
        if (
amount 0.0)
        {
            
amount 0.0;
        }
    }

    
decl String:target_name[MAX_TARGET_LENGTH];
    
decl target_list[MAXPLAYERS], target_countbool:tn_is_ml;
    
    if ((
target_count ProcessTargetString(
            
arg,
            
client,
            
target_list,
            
MAXPLAYERS,
            
COMMAND_FILTER_ALIVE,
            
target_name,
            
sizeof(target_name),
            
tn_is_ml)) <= 0)
    {
        
ReplyToTargetError(clienttarget_count);
        return 
Plugin_Handled;
    }
    
    for (new 
0target_counti++)
    {
        
PerformGravity(clienttarget_list[i], amount);
    }
    
    
/*
    if (tn_is_ml)
    {
        ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name);
    }
    else
    {
        ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name);
    }
    */
    
return Plugin_Handled;

Line 172 & Lines 233 - 242 are commented out so to disable that from showing.

The phrase it's matching is from the funcommands.phrases.txt, you could change the text to anything you wanted or you can use the code above with the parts commented out.
Code:
"Set gravity on target"
    {
        "#format"        "{1:t}"
        "en"            "set {1}'s gravity."
    }
Thanks
(Problem Solved)
Sw33T3R is offline
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