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Zombie:reloaded Classes


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Duffles22
Junior Member
Join Date: Aug 2012
Old 08-22-2012 , 14:47   Zombie:reloaded Classes
Reply With Quote #1

Hello all, I was wondering if there was a simple way of just turning off the classes in Zombie:reloaded? It would solve all my problems and make me extremely happy. Thanks in advanced.


EDIT: Sorry nevermind! problem is fixed.

Last edited by Duffles22; 08-22-2012 at 14:54.
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Kyanite
Member
Join Date: Jun 2011
Old 08-22-2012 , 18:15   Re: Zombie:reloaded Classes
Reply With Quote #2

How did you do it?
Am I right ina ssuming you did this to make the CS:GO models work?
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dufflez
Member
Join Date: Aug 2011
Old 08-23-2012 , 03:00   Re: Zombie:reloaded Classes
Reply With Quote #3

Quote:
Originally Posted by Kyanite View Post
How did you do it?
Am I right ina ssuming you did this to make the CS:GO models work?
You dont need to disable classes to make cs:go models to work you can just replace the models with the new ones. He turned them off in playerclasses.txt
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Kyanite
Member
Join Date: Jun 2011
Old 08-23-2012 , 12:13   Re: Zombie:reloaded Classes
Reply With Quote #4

Quote:
Originally Posted by dufflez View Post
You dont need to disable classes to make cs:go models to work you can just replace the models with the new ones. He turned them off in playerclasses.txt
The default Z:R models appear as purple.
When I install the CS:GO models and make changes in models.txt the server crashes...
Any idea how I can get Zombie models on my zombie server?
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dufflez
Member
Join Date: Aug 2011
Old 08-23-2012 , 21:16   Re: Zombie:reloaded Classes
Reply With Quote #5

Quote:
Originally Posted by Kyanite View Post
The default Z:R models appear as purple.
When I install the CS:GO models and make changes in models.txt the server crashes...
Any idea how I can get Zombie models on my zombie server?
post your models.txt here
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dylanmaster1
Member
Join Date: Jun 2012
Location: Sweden
Old 08-24-2012 , 00:42   Re: Zombie:reloaded Classes
Reply With Quote #6

Quote:
// ============================================= ===============================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================= ===============================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"zh_charple001"
{
"name" "zh1"
"path" "models/player/mapeadores/kaem/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh_zombie003"
{
"name" "zh3"
"path" "models/player/mapeadores/morell/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh_corpse002"
{
"name" "zh2"
"path" "models/player/mapeadores/kaem/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"t_guerilla"
{
"name" "t_guerilla"
"path" "models/player/ics/hellknight_red/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
Quote:
// ============================================= ===============================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================= ===============================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "no"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/mapeadores/kaem/zh/zh1.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "390"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/mapeadores/kaem/zh/zh2.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/mapeadores/morell/zh/zh3.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "275"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}

"mother_zombie"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/mapeadores/kaem/zh/zh1.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "432"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/mapeadores/kaem/zh/zh1.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "486"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "260"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}

Last edited by dylanmaster1; 08-24-2012 at 01:25.
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dylanmaster1
Member
Join Date: Jun 2012
Location: Sweden
Old 08-24-2012 , 00:43   Re: Zombie:reloaded Classes
Reply With Quote #7

Heard you were a cool guy, btw you are i was playing with you today ^_^
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dylanmaster1
Member
Join Date: Jun 2012
Location: Sweden
Old 08-24-2012 , 02:04   Re: Zombie:reloaded Classes
Reply With Quote #8

I only have one problem the zombie classes sometimes turn to normal human.
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Antaris
Junior Member
Join Date: Aug 2012
Old 08-24-2012 , 06:30   Re: Zombie:reloaded Classes
Reply With Quote #9

Well its a known bug that needs to be fixed, but works Knockback now correctly ?
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dufflez
Member
Join Date: Aug 2011
Old 08-24-2012 , 11:17   Re: Zombie:reloaded Classes
Reply With Quote #10

Quote:
Originally Posted by Antaris View Post
Well its a known bug that needs to be fixed, but works Knockback now correctly ?
no
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