BANNED
Join Date: Dec 2012
Location: California, CT
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03-28-2014
, 08:59
[REQ] CSO Thompson FIX | Help Me!
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#1
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Hi every, i have this plugin
PHP Code:
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike>
enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 } #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define tomi_WEAPONKEY 9142 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 5 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define tomi_RELOAD_TIME 4.0 new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_p90", "weapon_p90", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_p90", "weapon_sg550", "weapon_p90", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_p90", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_p90", "weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/thompson-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new tomi_V_MODEL[64] = "models/gun_deathmatch/v_thompson.mdl" new tomi_P_MODEL[64] = "models/gun_deathmatch/p_thompson.mdl"
new cvar_dmg_tomi, cvar_recoil_tomi, cvar_clip_tomi, cvar_tomi_ammo , cvar_dmg_tomi2 new g_has_tomi[33] new g_MaxPlayers, g_orig_event_tomi, g_clip_ammo[33] , g_reload[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_tomi_TmpClip[33] new g_mode[33] , g_mode2[33] new g_hasZoom[33] new gmsgWeaponList
public plugin_init() { register_plugin("Thompson", "1.1", "Gazik") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_p90", "fw_tomi_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p90", "fw_tomi_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_p90", "fw_tomi_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_p90", "tomi__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_p90", "tomi__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_p90", "tomi__Reload_Post", 1); register_forward(FM_CmdStart, "fw_CmdStart") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_tomi = register_cvar("tomi_dmg", "2.0") cvar_dmg_tomi2 = register_cvar("tomi_dmg_sniper", "3.0") cvar_recoil_tomi = register_cvar("tomi_recoil", "0.5") cvar_clip_tomi = register_cvar("tomi_clip", "50") cvar_tomi_ammo = register_cvar("tomi_ammo", "100") g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") } public plugin_precache() { precache_model(tomi_V_MODEL) precache_model(tomi_P_MODEL) precache_sound(Fire_Sounds[0]) precache_sound("weapons/thompson_clipin.wav") precache_sound("weapons/thompson_clipout.wav") precache_sound("weapons/thompson_draw.wav") precache_generic("sprites/weapon_thompson_gdm.txt") precache_generic("sprites/gun_deathmatch/weapon_thompson.spr") register_clcmd("weapon_thompson_gdm", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) }
public weapon_hook(id) { engclient_cmd(id, "weapon_p90") return PLUGIN_HANDLED }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/p90.sc", name)) { g_orig_event_tomi = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_tomi[id] = false } public client_disconnect(id) { g_has_tomi[id] = false } public nothing(id) { g_has_tomi[id] = false }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_p90.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_p90", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_tomi[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, tomi_WEAPONKEY) g_has_tomi[iOwner] = false entity_set_model(entity, "") entity_set_int(entity, EV_INT_body, 22) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; }
public gdm_thompson(id) { new iWep2 = give_item(id,"weapon_p90") if(iWep2 > 0) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_tomi)) cs_set_user_bpammo (id, CSW_P90, get_pcvar_num(cvar_tomi_ammo))
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_thompson_gdm") write_byte(7) write_byte(100) write_byte(-1) write_byte(-1) write_byte(0) write_byte(8) write_byte(CSW_P90) message_end() } g_has_tomi[id] = true; } public fw_tomi_AddToPlayer(tomi, id) { if(!is_valid_ent(tomi) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(tomi, EV_INT_WEAPONKEY) == tomi_WEAPONKEY) { g_has_tomi[id] = true entity_set_int(tomi, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_thompson_gdm") write_byte(7) write_byte(100) write_byte(-1) write_byte(-1) write_byte(0) write_byte(8) write_byte(CSW_P90) message_end() return HAM_HANDLED; } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_p90") write_byte(7) write_byte(100) write_byte(-1) write_byte(-1) write_byte(0) write_byte(8) write_byte(CSW_P90) message_end() } return HAM_IGNORED; } public fw_CmdStart(id, uc_handle, seed) { if(id > 0 && id < 33) { if(!is_user_alive(id)) return PLUGIN_HANDLED if(get_user_weapon(id) == CSW_P90 && g_has_tomi[id]) { if((get_uc(uc_handle, UC_Buttons) & IN_USE) && !(pev(id, pev_oldbuttons) & IN_USE) && g_reload[id] == 0 && g_mode2[id] == 0) { if(!g_hasZoom[id]) { g_hasZoom[id] = true cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1) }else{ g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } if (!g_mode[id]) { g_hasZoom[id] = false cs_set_user_zoom(id, CS_RESET_ZOOM, 0) } } if (g_hasZoom[ id ] && (pev(id, pev_button) & IN_RELOAD)) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && !g_mode2[id] && !g_reload[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) if(g_mode[id] == 0) make_mode2(id) if(g_mode[id] == 2) make_mode1(id) } } return HAM_SUPERCEDE; } return PLUGIN_HANDLED }
public make_mode2(id) { set_task(0.000001,"mode_new2",id) g_mode2[id] = 1 UTIL_PlayWeaponAnimation(id, 6) set_pdata_float(id, m_flNextAttack, 0.000001, PLAYER_LINUX_XTRA_OFF) }
public make_mode1(id) { set_task(0.000001,"mode_new1",id) g_mode2[id] = 1 UTIL_PlayWeaponAnimation(id, 6) set_pdata_float(id, m_flNextAttack, 0.000001, PLAYER_LINUX_XTRA_OFF) }
public mode_new2(id) { if(g_mode2[id] == 1 && is_user_alive(id)) { g_mode2[id] = 0 g_mode[id] = 2 } }
public mode_new1(id) { if(g_mode2[id] == 1 && is_user_alive(id)) { g_mode2[id] = 0 g_mode[id] = 0 } }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) remove_task(id) g_reload[id] = 0 g_mode2[id] = 0 } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_P90: { if(g_has_tomi[id]) { if(g_mode[id] == 0) set_pev(id, pev_viewmodel2, tomi_V_MODEL) if(g_mode[id] == 2) set_pev(id, pev_viewmodel2, tomi_V_MODEL) set_pev(id, pev_weaponmodel2, tomi_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_P90) || !g_has_tomi[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.00001) return FMRES_HANDLED } public fw_tomi_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_tomi[Player]) return; pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_tomi)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_tomi_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(Player > 0 && Player < 33) { if(!g_has_tomi[Player]) { if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/p90-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_has_tomi[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_tomi),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, 3) make_blood_and_bulletholes(Player) if(g_mode[Player] == 2) set_pdata_float(Player, m_flNextAttack, 0.3, PLAYER_LINUX_XTRA_OFF) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_P90) { if(g_has_tomi[attacker]) { if(g_mode[attacker] == 2) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_tomi2)) if(g_mode[attacker] == 0) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_tomi)) } } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "p90") && get_user_weapon(iAttacker) == CSW_P90) { if(g_has_tomi[iAttacker]) set_msg_arg_string(4, "thompson") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public tomi__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_tomi[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_P90); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_tomi) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_P90, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 g_reload[id] = 0 } return HAM_IGNORED; } public tomi__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_tomi[id]) return HAM_IGNORED; g_tomi_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_P90); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_tomi)) return HAM_SUPERCEDE; g_tomi_TmpClip[id] = iClip; g_reload[id] = 1 return HAM_IGNORED; } public tomi__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_tomi[id]) return HAM_IGNORED; if (g_tomi_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_tomi_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, tomi_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, tomi_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; }
Add debug my plugins.ini n got this errors:
Code:
L 03/28/2014 - 08:46:47: [AMXX] Run time error 4: index out of bounds
L 03/28/2014 - 08:46:47: [AMXX] [0] gdm_thompson.sma::replace_weapon_models (line 356)
L 03/28/2014 - 08:46:47: [AMXX] [1] gdm_thompson.sma::fw_Item_Deploy_Post (line 339)
Somebody fix this sma to me?
PS: my srv always shutting down therefore
Many thanks!
Last edited by Seth26; 03-28-2014 at 10:26.
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