Nowadays Zombie Escape become a new CS:GO server-side modification with API, developed as an source extension, wrote on C++,
which completely revamps the gameplay, turning the game into an intense "Humans vs Zombies" escape experience. Also this extension are more optimized for playing the big amount of players and it also very easy to customized, because each zombie class has a separate config in the sourcemod config's folder.
Main settings
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Cfg file can be find here ../csgo/cfg/zombiemod.cfg
Spoiler
PHP Code:
// Main configures of ZOMBIE MOD // Execute this config after the map load.
// Game Purpose // ---------- zm_delay_time "30" // Time before any game mode starts in seconds zm_infect_ratio "0.25" // Infect ratio (zombie count = ratio * player count)
// Humans // ---------- zm_human_health "100" // Health amount for human zm_human_armor "100" // Armor amount for human zm_human_speed "1.0" // Speed amount for human zm_human_gravity "1.0" // Gravity amount for human
Extract everything from (.zip) to your server's csgo folder
Allways change all files when you update on new version
Better to install modification on clear server
/** * The map is starting. **/ public void OnMapStart(/*void*/) { // Get zombie class name char sZombieName[32]; GetConVarString(gCvarList[CVAR_ZOMBIE_CLASS_NAME], sZombieName, sizeof(sZombieName));
// Get zombie class models char sZombieModel[2][512]; GetConVarString(gCvarList[CVAR_ZOMBIE_CLASS_MODEL], sZombieModel[0], sizeof(sZombieModel[])); GetConVarString(gCvarList[CVAR_ZOMBIE_CLASS_CLAW], sZombieModel[1], sizeof(sZombieModel[]));
// Fast download AddFolderToPrecache("materials/models/zombie/normalhost_female/hand/"); AddFolderToPrecache("materials/models/zombie/normalhost_female/"); AddFolderToPrecache("models/zombie/normalhost_female/hand/"); AddFolderToPrecache("models/player/custom_player/cso2_zombi/"); }
NOTE: Mod will be precache all model files automatically! Just add textures into downloads.ini
This is quite obviously against the stated rules and will very likely get your server banned if reported even if it doesn't currently trigger the automatic detections.
Valve Model, Valve Texture = No.
Valve Model, Custom Texture = No.
Custom Model, Valve Texture = No.
Custom Model, Custom Texture = Appears to be OK currently.
I wanna ask u, how it can be mixed with main zombie plague? For example, main plugin works in zm_ maps, and zombie escape plugins works in ze_ maps. I can create .cfg with sm_plugins unload and load options by prefix, but how it can work correctly?
And I wanna ask u smth about level, what exactly possibilities level up gives u, and how does it work in zombie escape plugue?
I wanna ask u, how it can be mixed with main zombie plague? For example, main plugin works in zm_ maps, and zombie escape plugins works in ze_ maps. I can create .cfg with sm_plugins unload and load options by prefix, but how it can work correctly?
And I wanna ask u smth about level, what exactly possibilities level up gives u, and how does it work in zombie escape plugue?
You can do this with map-configs.
In zm_.cfg -> unload this plugin and load zp plugin
In ze_.cfg -> unload zp plugin and load this plugin