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Compile errors


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HundredEyes
Member
Join Date: Sep 2022
Old 12-16-2022 , 10:28   Compile errors
Reply With Quote #1

Hi!

I have this plugin and I want to compile it but I get 6 errors:

Code:
 //// icecube_flash.sma
// Compiler\scripting\icecube_flash.sma(109) : error 048: array dimensions do not match
// Compiler\scripting\icecube_flash.sma(110) : error 048: array dimensions do not match
// Compiler\scripting\icecube_flash.sma(111) : error 048: array dimensions do not match
// Compiler\scripting\icecube_flash.sma(112) : error 048: array dimensions do not match
// Compiler\scripting\icecube_flash.sma(293) : error 033: array must be indexed (variable "hasFrostNade")
// Compiler\scripting\icecube_flash.sma(658) : error 033: array must be indexed (variable "isFrozen")
//
// 6 Errors.
Source:
Code:
 #include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>

new const VERSION[] = "2.14";

#define message_begin_fl(%1,%2,%3,%4)	engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
#define write_coord_fl(%1)	engfunc(EngFunc_WriteCoord, %1)

#define m_pPlayer		41
#define m_flFlashedUntil	514
#define m_flFlashHoldTime	517
#define OFFSET_WEAPON_CSWID	43
#define Ham_Player_ResetMaxSpeed	Ham_Item_PreFrame

#define STATUS_HIDE		0
#define STATUS_SHOW		1
#define STATUS_FLASH		2
#define NT_FLASHBANG		(1<<0) // 1; CSW:25
#define NT_HEGRENADE		(1<<1) // 2; CSW:4
#define NT_SMOKEGRENADE	(1<<2) // 4; CSW:9

#define FROST_RADIUS		240.0

new const GRENADE_NAMES[][] =
{	
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_smokegrenade"
};

#define ICON_HASNADE		1
#define ICON_ISCHILLED		2

#define TASK_REMOVE_FREEZE	200

new const SOUND_EXPLODE[]	= "x/x_shoot1.wav";
new const SOUND_FROZEN[]	= "debris/glass1.wav";
new const SOUND_UNFROZEN[]	= "debris/glass3.wav";
new const SPRITE_TRAIL[]	= "sprites/frosttrail.spr";
new const SPRITE_SMOKE[]	= "sprites/steam1.spr";
new const SPRITE_EXPLO[]	= "sprites/shockwave.spr";
new const ice_model[] = "models/icecube.mdl";

new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_color, pcv_icon,
		pcv_by_radius, pcv_hitself, pcv_los, 
		pcv_freeze_maxchance, pcv_freeze_minchance, pcv_freeze_duration, pcv_freeze_variance;

new maxPlayers, gmsgScreenFade, gmsgStatusIcon, frostgib, g_explosfr, trailSpr, smokeSpr, g_exploSpr, mp_friendlyfire, czero, bot_quota, czBotHams, fmFwdPPT,
		fnFwdPlayerFrozen, bool:roundRestarting;

new isFrozen[33],  Float:oldGravity[33], Float:oldSpeed[33], hasFrostNade[33], iceent[33];

public plugin_init()
{
	register_plugin("FrostNades",VERSION,"Avalanche");
	register_cvar("fn_version",VERSION,FCVAR_SERVER);

	new szServerIp[22];
	get_user_ip(0, szServerIp, charsmax(szServerIp), 1);
	
	if(equal(szServerIp, ""))
	{
	pcv_enabled = register_cvar("fn_enabled","1");
	pcv_override = register_cvar("fn_override","1");
	pcv_nadetypes = register_cvar("fn_nadetypes","1"); // NT_FLASHBANG
	pcv_teams = register_cvar("fn_teams","3");
	pcv_icon = register_cvar("fn_icon","2");
	pcv_color = register_cvar("fn_color","63 148 233");
	pcv_by_radius = register_cvar("fn_by_radius","0.0");
	pcv_hitself = register_cvar("fn_hitself","1");
	pcv_los = register_cvar("fn_los","1");
	pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0");
	pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0");
	pcv_freeze_duration = register_cvar("fn_freeze_duration","4.0");
	pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5");
	
	mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
	
	new mod[6];
	get_modname(mod,5);
	if(equal(mod,"czero"))
	{
		czero = 1;
		bot_quota = get_cvar_pointer("bot_quota");
	}
	
	maxPlayers = get_maxplayers();
	gmsgScreenFade = get_user_msgid("ScreenFade");
	gmsgStatusIcon = get_user_msgid("StatusIcon");

	register_forward(FM_SetModel,"fw_setmodel",1);
	
	register_event("ResetHUD", "event_resethud", "b");
	register_event("TextMsg", "event_round_restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0");

	RegisterHam(Ham_Spawn,"player","ham_player_spawn",1);
	RegisterHam(Ham_Killed,"player","ham_player_killed",1);
	RegisterHam(Ham_Player_ResetMaxSpeed,"player","ham_player_resetmaxspeed",1);
	RegisterHam(Ham_Think,"grenade","ham_grenade_think",0);
	RegisterHam(Ham_Use, "player_weaponstrip", "ham_player_weaponstrip_use", 1);
	
	for(new i=0; i<sizeof GRENADE_NAMES; i++)
	{
		RegisterHam(Ham_Item_Deploy, GRENADE_NAMES, "ham_grenade_deploy", 1);
		RegisterHam(Ham_Item_Holster, GRENADE_NAMES, "ham_grenade_holster", 1);
		RegisterHam(Ham_Item_AddToPlayer, GRENADE_NAMES, "ham_grenade_addtoplayer", 1);
		RegisterHam(Ham_Item_AddDuplicate, GRENADE_NAMES, "ham_grenade_addduplicate", 1);
	}
	
	fnFwdPlayerFrozen  = CreateMultiForward("frostnades_player_frozen",  ET_STOP, FP_CELL, FP_CELL);
	}
	else
	{
		pause( "ade" );
	}
}

public plugin_end()
{
	DestroyForward(fnFwdPlayerFrozen);
}

public plugin_precache()
{
	precache_model(ice_model);
	precache_sound(SOUND_EXPLODE); // grenade explodes
	precache_sound(SOUND_FROZEN); // player is frozen
	precache_sound(SOUND_UNFROZEN); // frozen wears off

	trailSpr = precache_model(SPRITE_TRAIL);
	smokeSpr = precache_model(SPRITE_SMOKE);
	g_exploSpr = precache_model(SPRITE_EXPLO);
	
	g_explosfr = precache_model("sprites/frostexp.spr");
	frostgib = precache_model("sprites/frostgib.spr")
}

public client_putinserver(id)
{
	isFrozen[id] = 0;
	hasFrostNade[id] = 0;
	iceent[id] = -1;
	
	if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
		set_task(0.1,"czbot_hook_ham",id);
}

public client_disconnect(id)
{
	if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
	ice_entity(id, 0);
}

// registering a ham hook for "player" won't register it for CZ bots,
// for some reason. so we have to register it by entity. 
public czbot_hook_ham(id)
{
	if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
	{
		RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1);
		RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1);
		RegisterHamFromEntity(Ham_Player_ResetMaxSpeed,id,"ham_player_resetmaxspeed",1);
		czBotHams = 1;
	}
}

// entity is given a model (used to detect for thrown grenades)
public fw_setmodel(ent,model[])
{
	if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED;

	new owner = pev(ent,pev_owner);
	if(!is_user_connected(owner)) return FMRES_IGNORED;
	
	// this isn't going to explode
	new Float:dmgtime;
	pev(ent,pev_dmgtime,dmgtime);
	if(dmgtime == 0.0) return FMRES_IGNORED;
	
	new type, csw;
	if(model[7] == 'w' && model[8] == '_')
	{
		switch(model[9])
		{
			case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; }
			case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; }
			case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; }
		}
	}
	if(!type) return FMRES_IGNORED;
	
	new team = _:cs_get_user_team(owner);

	// have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type
	if(hasFrostNade[owner] == csw || (get_pcvar_num(pcv_override)
			&& (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type)))
	{
		// not using override
		if(hasFrostNade[owner] == csw)
		{
			hasFrostNade[owner] = 0;
			if(get_pcvar_num(pcv_icon) == ICON_HASNADE)
			{
				show_icon(owner, STATUS_HIDE);
			}
		}

		set_pev(ent,pev_team,team);
		set_pev(ent,pev_bInDuck,1); // flag it as a frostnade

		new rgb[3], Float:rgbF[3];
		get_rgb_colors(team,rgb);
		IVecFVec(rgb, rgbF);
		
		// glowshell
		set_pev(ent,pev_rendermode,kRenderNormal);
		set_pev(ent,pev_renderfx,kRenderFxGlowShell);
		set_pev(ent,pev_rendercolor,rgbF);
		set_pev(ent,pev_renderamt,16.0);

		set_beamfollow(ent,10,10,rgb,100);
	}

	return FMRES_IGNORED;
}

// freeze a player in place whilst he's frozen
public fw_playerprethink(id)
{
	if(isFrozen[id])
	{
		set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion
		
		new Float:gravity;
		pev(id,pev_gravity,gravity);
		
		new Float:speed;
		pev(id, pev_speed,speed);
		
		oldSpeed[id] = speed;
		
		// remember any gravity changes
		if(gravity != 0.000000001 && gravity != 999999999.9)
			oldGravity[id] = gravity;

		// if are on the ground and about to jump, set the gravity too high to really do so
		if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
			set_pev(id,pev_gravity,999999999.9);

		// otherwise, set the gravity so low that they don't fall
		else set_pev(id,pev_gravity,0.000000001);
	}
	
	return FMRES_IGNORED;
}

// catch HUD reset to re-display icon if necessary
public event_resethud(id)
{
	if(!is_user_alive(id) || !get_pcvar_num(pcv_enabled)) return;

	if(get_pcvar_num(pcv_icon) == ICON_HASNADE)
	{
		new status = player_has_frostnade(id);
		show_icon(id, status);
	}

	return;
}

// round is restarting (TAG: sv_restartround)
public event_round_restart()
{
	// just remember for event_new_round
	roundRestarting = true;
}

// start of a new round
public event_new_round()
{
	if(roundRestarting)
	{
		roundRestarting = false;
		
		// clear frost grenades from all players (for override mode)
		for(new i=1;i<=maxPlayers;i++)
		{
			hasFrostNade = 0;
			ice_entity(i, 0);
		}
	}
}

// rezzed
public ham_player_spawn(id)
{
	if(is_user_alive(id))
	{
		if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
		ice_entity(id, 0);
	}
	
	return HAM_IGNORED;
}

// killed to death
public ham_player_killed(id)
{
	hasFrostNade[id] = 0;
	ice_entity(id, 0);

	if(get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
	{
		show_icon(id, STATUS_HIDE);
	}

	if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
	
	return HAM_IGNORED;
}

// movement speed is changed
public ham_player_resetmaxspeed(id)
{
	if(get_pcvar_num(pcv_enabled))
	{
		set_user_chillfreeze_speed(id);
	}

	return HAM_IGNORED;
}

// grenade is ticking away
public ham_grenade_think(ent)
{
	// not a frostnade
	if(!pev_valid(ent) || !pev(ent,pev_bInDuck)) return HAM_IGNORED;
	
	new Float:dmgtime;
	pev(ent,pev_dmgtime,dmgtime);
	if(dmgtime > get_gametime()) return HAM_IGNORED;
	
	// and boom goes the dynamite
	frostnade_explode(ent);

	return HAM_SUPERCEDE;
}

// a player_weaponstrip is used
public ham_player_weaponstrip_use(ent, idcaller, idactivator, use_type, Float:value)
{
	if(idcaller >= 1 && idcaller <= maxPlayers)
	{
		// clear frostnade when using override
		hasFrostNade[idcaller] = 0;

		if(is_user_alive(idcaller) && get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
		{
			new status = player_has_frostnade(idcaller);
			show_icon(idcaller, status);
		}
	}

	return HAM_IGNORED;
}

// some kind of grenade is deployed
public ham_grenade_deploy(ent)
{	
	if(pev_valid(ent))
	{
		grenade_deployed(get_pdata_cbase(ent, m_pPlayer, 4), get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
	}
	
	return HAM_IGNORED;
}

// some kind of grenade is holstered
public ham_grenade_holster(ent)
{
	if(pev_valid(ent))
	{
		grenade_holstered(get_pdata_cbase(ent, m_pPlayer, 4), get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
	}
	
	return HAM_IGNORED;
}

// some kind of grenade is added to a player's inventory
public ham_grenade_addtoplayer(ent, id)
{
	if(pev_valid(ent))
	{
		grenade_added(id, get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
	}

	return HAM_IGNORED;
}

// some kind of grenade is added to a player's inventory, when he already has one
public ham_grenade_addduplicate(ent, orig)
{
	if(pev_valid(orig))
	{
		grenade_added(pev(orig, pev_owner), get_pdata_int(orig, OFFSET_WEAPON_CSWID, 4));
	}
	
	return HAM_IGNORED;
}

// handle when player id deploys a grenade with weapon id wid
grenade_deployed(id, wid)
{
	// if we should worry about managing my icon now
	if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
	{
		// if I just switched to a frost grenade
		if( wid == hasFrostNade[id]
			|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
		{
			show_icon(id, STATUS_FLASH);
		}
	}
}

// handle when player id holsters a grenade with weapon id wid
grenade_holstered(id, wid)
{	
	// if we should worry about managing my icon now
	if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
	{
		// if I just holstered a frost grenade		
		if( wid == hasFrostNade[id]
			|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
		{
			// only do STATUS_SHOW or STATUS_HIDE... during holster, current weapon
			// will still technically be the frost grenade, but we don't want to
			// mistakenly flash the icon				
			new status = (player_has_frostnade(id) != STATUS_HIDE ? STATUS_SHOW : STATUS_HIDE);
			show_icon(id, status);
		}
	}
}

// handle when player id gets a grenade with weapon id wid added to his inventory
grenade_added(id, wid)
{
	// if we should worry about managing my icon now
	if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
	{
		// if I just got a frost grenade
		if( wid == hasFrostNade[id]
			|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
		{
			new status = player_has_frostnade(id);
			show_icon(id, status);
		}
	}
}

// a frost grenade explodes
public frostnade_explode(ent)
{
	new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3];
	pev(ent,pev_origin,nadeOrigin);
	
	// make the smoke
	message_begin_fl(MSG_PVS,SVC_TEMPENTITY,nadeOrigin,0);
	write_byte(TE_SMOKE);
	write_coord_fl(nadeOrigin[0]); // x
	write_coord_fl(nadeOrigin[1]); // y
	write_coord_fl(nadeOrigin[2]); // z
	write_short(smokeSpr); // sprite
	write_byte(random_num(30,40)); // scale
	write_byte(5); // framerate
	message_end();
	
	// explosion
	create_blast(nadeTeam,nadeOrigin);
	emit_sound(ent,CHAN_ITEM,SOUND_EXPLODE,VOL_NORM,ATTN_NORM,0,PITCH_HIGH);

	// cache our cvars
	new ff = get_pcvar_num(mp_friendlyfire), Float:by_radius = get_pcvar_float(pcv_by_radius),
			hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), 
			Float:freeze_maxchance, Float:freeze_minchance;

	if(!by_radius)
	{
		freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance);
		freeze_minchance = get_pcvar_float(pcv_freeze_minchance);
	}

	new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction;
	for(new target=1;target<=maxPlayers;target++)
	{
		// dead, invincible, or self attack that is not allowed
		if(!is_user_alive(target) || pev(target,pev_takedamage) == DAMAGE_NO
		|| (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself))
			continue;
		
		// this is a team attack with ff disabled, excluding self attack
		ta = (_:cs_get_user_team(target) == nadeTeam);
		if(ta && !ff && target != owner) continue;
		
		pev(target,pev_origin,targetOrigin);
		distance = vector_distance(nadeOrigin,targetOrigin);
		
		// too far
		if(distance > FROST_RADIUS) continue;

		// check line of sight
		if(los)
		{
			nadeOrigin[2] += 2.0;
			engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr);
			nadeOrigin[2] -= 2.0;

			get_tr2(tr,TR_flFraction,fraction);
			if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue;
		}

		// frozen
		if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius)
		|| (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance))))
		{
			if(freeze_player(target,owner,nadeTeam))
			{
				emit_sound(target,CHAN_ITEM,SOUND_FROZEN,1.0,ATTN_NONE,0,PITCH_LOW);
			}
		}
	}

	free_tr2(tr);
	set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME);
}

freeze_player(id,attacker,nadeTeam)
{
	new fwdRetVal = PLUGIN_CONTINUE;
	ExecuteForward(fnFwdPlayerFrozen, fwdRetVal, id, attacker);
	
	if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN)
	{
		return 0;
	}

	if(!isFrozen[id])
	{
		pev(id,pev_gravity,oldGravity[id]);
		pev(id,pev_speed,oldSpeed[id]);
		// register our forward only when we need it
		if(!fmFwdPPT)
		{
			fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
		}
	}

	isFrozen[id] = nadeTeam;
	
	set_pev(id,pev_velocity,Float:{0.0,0.0,0.0});
	set_user_chillfreeze_speed(id);
	ice_entity(id, 1);

	new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance);
	duration += random_float(-variance,variance);

	remove_task(TASK_REMOVE_FREEZE+id);
	set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id);
	
	new rgb[3];
	get_rgb_colors(nadeTeam,rgb);
	
	// glowshell
	fm_set_rendering(id, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, 1);
	
	// add a blue tint to their screen
	message_begin(MSG_ONE,gmsgScreenFade,_,id);
	write_short(floatround(4096.0 * duration)); // duration
	write_short(floatround(3072.0 * duration)); // hold time (4096.0 * 0.75)
	write_short(0x0000); // flags
	write_byte(rgb[0]); // red
	write_byte(rgb[1]); // green
	write_byte(rgb[2]); // blue
	write_byte(100); // alpha
	message_end();
	
	if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED)
	{
		show_icon(id, STATUS_FLASH);
	}
	
	return 1;
}

public task_remove_freeze(taskid)
{
	new id = taskid-TASK_REMOVE_FREEZE;
	
	emit_sound(id,CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_LOW);

	isFrozen[id] = 0;
	
	// unregister forward if we are no longer using it
	unregister_prethink();

	if(!is_user_connected(id)) return;
	
	// restore speed, but then check for chilled
	ExecuteHam(Ham_Player_ResetMaxSpeed, id);

	fm_set_rendering(id);
	ice_entity(id, 0);

	// calculate end of flashbang
	new Float:flashedUntil = get_pdata_float(id,m_flFlashedUntil),
			Float:flashHoldTime = get_pdata_float(id,m_flFlashHoldTime),
			Float:endOfFlash = flashedUntil + (flashHoldTime * 0.67);
	
	// not blinded
	if(get_gametime() >= endOfFlash)
	{
		// clear tint
		message_begin(MSG_ONE,gmsgScreenFade,_,id);
		write_short(0); // duration
		write_short(0); // hold time
		write_short(0x0000); // flags
		write_byte(63); // red
		write_byte(148); // green
		write_byte(233); // blue
		write_byte(255); // alpha
		message_end();
	}
	
	set_pev(id,pev_gravity,oldGravity[id]);
	set_pev(id,pev_speed,oldSpeed[id]);
	
	if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED)
	{
		show_icon(id, STATUS_HIDE);
	}
}

/****************************************
* UTILITY FUNCTIONS
****************************************/

// check if prethink is still being used, if not, unhook it
unregister_prethink()
{
	if(fmFwdPPT)
	{
		new i;
		for(i=1;i<=maxPlayers;i++) if(isFrozen) break;
		if(i > maxPlayers)
		{
			unregister_forward(FM_PlayerPreThink,fmFwdPPT,0);
			fmFwdPPT = 0;
		}
	}
}

// make the explosion effects
create_blast(team,Float:originF[3])
{
    new rgb[3];
    get_rgb_colors(team,rgb);

    // Medium ring
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_BEAMCYLINDER) // TE id
    engfunc(EngFunc_WriteCoord, originF[0]) // x
    engfunc(EngFunc_WriteCoord, originF[1]) // y
    engfunc(EngFunc_WriteCoord, originF[2]) // z
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
    write_short(g_exploSpr) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(4) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(rgb[0]) // red
    write_byte(rgb[1]) // green
    write_byte(rgb[2]) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
    
    // Largest ring
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_BEAMCYLINDER) // TE id
    engfunc(EngFunc_WriteCoord, originF[0]) // x
    engfunc(EngFunc_WriteCoord, originF[1]) // y
    engfunc(EngFunc_WriteCoord, originF[2]) // z
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
    write_short(g_exploSpr) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(4) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(rgb[0]) // red
    write_byte(rgb[1]) // green
    write_byte(rgb[2]) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
    
    // Luz Dinamica
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_DLIGHT) // TE id
    engfunc(EngFunc_WriteCoord, originF[0]) // x
    engfunc(EngFunc_WriteCoord, originF[1]) // y
    engfunc(EngFunc_WriteCoord, originF[2]) // z
    write_byte(floatround(FROST_RADIUS/5.0));
    write_byte(rgb[0]) // red
    write_byte(rgb[1]) // green
    write_byte(rgb[2]) // blue
    write_byte(30) // vida en 0.1, 30 = 3 segundos
    write_byte(30) // velocidad de decaimiento
    message_end()

    engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
    write_byte(TE_EXPLOSION)
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]+10) // z axis
    write_short(g_explosfr)
    write_byte(17)
    write_byte(15)
    write_byte(TE_EXPLFLAG_NOSOUND)
    message_end();
    
    engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
    write_byte(TE_SPRITETRAIL) // TE ID
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2] + 40) // z axis
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]) // z axis
    write_short(frostgib) // Sprite Index
    write_byte(30) // Count
    write_byte(10) // Life
    write_byte(4) // Scale
    write_byte(50) // Velocity Along Vector
    write_byte(10) // Rendomness of Velocity
    message_end();
}

// give an entity a beam trail
set_beamfollow(ent,life,width,rgb[3],brightness)
{
	clear_beamfollow(ent);

	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMFOLLOW);
	write_short(ent); // entity
	write_short(trailSpr); // sprite
	write_byte(life); // life
	write_byte(width); // width
	write_byte(rgb[0]); // red
	write_byte(rgb[1]); // green
	write_byte(rgb[2]); // blue
	write_byte(brightness); // brightness
	message_end();
}

// removes beam trails from an entity
clear_beamfollow(ent)
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_KILLBEAM);
	write_short(ent); // entity
	message_end();
}

// gets the appropriate color and displays the frostnade icon to the player with the given status
show_icon(id, status)
{
	static rgb[3];
	if(status) get_rgb_colors(_:cs_get_user_team(id), rgb); // only get colors if we need to
	
	message_begin(MSG_ONE,gmsgStatusIcon,_,id);
	write_byte(status); // status (0=hide, 1=show, 2=flash)
	write_string("dmg_cold"); // sprite name
	write_byte(rgb[0]); // red
	write_byte(rgb[1]); // green
	write_byte(rgb[2]); // blue
	message_end();
}

// checks if a weapon id is included in fn_nadetypes
is_wid_in_nadetypes(wid)
{
	new types = get_pcvar_num(pcv_nadetypes);
	
	return ( (wid == CSW_HEGRENADE && (types & NT_HEGRENADE))
		|| (wid == CSW_FLASHBANG && (types & NT_FLASHBANG))
		|| (wid == CSW_SMOKEGRENADE && (types & NT_SMOKEGRENADE)) );
}

// checks if a player has a frostnade, taking into account fn_override and such.
// returns: STATUS_HIDE = no frostnade, STATUS_SHOW = has frostnade but not deployed, STATUS_FLASH = has frostnade and deployed
player_has_frostnade(id)
{
	new retVal = STATUS_HIDE, curwpn = get_user_weapon(id);
	
	// no override, variable explicitly set
	if(hasFrostNade[id])
	{
		retVal = (curwpn == hasFrostNade[id] ? STATUS_FLASH : STATUS_SHOW);
	}
	
	// override enabled, and I'm on the right team
	else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
	{		
		new types = get_pcvar_num(pcv_nadetypes);
					
		if((types & NT_HEGRENADE) && cs_get_user_bpammo(id, CSW_HEGRENADE) > 0)
		{
			retVal = (curwpn == CSW_HEGRENADE ? STATUS_FLASH : STATUS_SHOW);
		}
		
		if(retVal != STATUS_FLASH && (types & NT_FLASHBANG) && cs_get_user_bpammo(id, CSW_FLASHBANG) > 0)
		{
			retVal = (curwpn == CSW_FLASHBANG ? STATUS_FLASH : STATUS_SHOW);
		}
		
		if(retVal != STATUS_FLASH && (types & NT_SMOKEGRENADE) && cs_get_user_bpammo(id, NT_SMOKEGRENADE) > 0)
		{
			retVal = (curwpn == NT_SMOKEGRENADE ? STATUS_FLASH : STATUS_SHOW);
		}
	}
	
	return retVal;
}

// gets RGB colors from the cvar
get_rgb_colors(team,rgb[3])
{
	static color[12], parts[3][4];
	get_pcvar_string(pcv_color,color,11);
	
	// if cvar is set to "team", use colors based on the given team
	if(equali(color,"team",4))
	{
		if(team == 1)
		{
			rgb[0] = 150;
			rgb[1] = 0;
			rgb[2] = 0;
		}
		else
		{
			rgb[0] = 0;
			rgb[1] = 0;
			rgb[2] = 150;
		}
	}
	else
	{
		parse(color,parts[0],3,parts[1],3,parts[2],3);
		rgb[0] = str_to_num(parts[0]);
		rgb[1] = str_to_num(parts[1]);
		rgb[2] = str_to_num(parts[2]);
	}
}

stock ice_entity( id, status ) 
{
	if(status)
	{
		static ent, Float:fOrigin[3];
		if(!is_user_alive(id))
		{
			ice_entity(id, 0);
			return;
		}
		
		if(is_valid_ent(iceent[id]))
		{
			if(pev(iceent[id], pev_iuser3) != id)
			{
				if(pev(iceent[id], pev_team) == 6969)
					remove_entity(iceent[id]);
			}
			else
			{
				pev(id, pev_origin, fOrigin);
				if(pev(id, pev_flags) & FL_DUCKING)
				{
					fOrigin[2] -= 15.0;
				}
				else
				{
					fOrigin[2] -= 35.0;
				}
				
				entity_set_origin(iceent[id], fOrigin);
				return;
			}
		}
		
		pev(id, pev_origin, fOrigin);
		if(pev(id, pev_flags) & FL_DUCKING)
		{
			fOrigin[2] -= 15.0;
		}
		else
		{
			fOrigin[2] -= 35.0;
		}
		
		ent = create_entity("info_target");
		set_pev(ent, pev_classname, "IceCube");
		
		entity_set_model(ent, ice_model);
		dllfunc(DLLFunc_Spawn, ent);
		set_pev(ent, pev_solid, SOLID_NOT);
		set_pev(ent, pev_movetype, MOVETYPE_FLY);
		entity_set_origin(ent, fOrigin);
		entity_set_size(ent, Float:{-3.0, -3.0, -3.0}, Float:{3.0, 3.0, 3.0});
		set_pev(ent, pev_iuser3, id);
		set_pev(ent, pev_team, 6969);

		set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 255);
		iceent[id] = ent;
	}
	else
	{
		if(is_valid_ent(iceent[id]))
		{
			if(pev(iceent[id], pev_team) == 6969)
				remove_entity(iceent[id]);

			iceent[id] = -1;
		}
	}
}

// scale a value equally (inversely?) with the distance that something
// is from the center of another thing. that makes pretty much no sense,
// so basically, the closer we are to the center of a ring, the higher
// our value gets.
//
// EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0
// we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our
// values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0)))
Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal)
{
	if(maxVal <= 0.0) return 0.0;
	if(minVal >= maxVal) return minVal;
	return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal));
}

// sets a user's chilled/frozen speed if applicable
// (NOTE: does NOT reset his maxspeed if he is not chilled/frozen)
set_user_chillfreeze_speed(id)
{
	if(isFrozen[id])
	{
		set_user_maxspeed(id, 1.0);
	}
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);
	
	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));
	
	return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

Last edited by HundredEyes; 12-16-2022 at 10:29.
HundredEyes is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-16-2022 , 21:09   Re: Compile errors
Reply With Quote #2

The first four errors are because GRENADE_NAMES is an array of strings and the second argument of RegisterHam() needs just one of those strings. You simply need to index the GRENADE_NAMES array with i.

The last two errors have a similar issue in that they are both arrays but you need to get one cell of the array. So, same solution here (because these all happen to be in loops with the same iterator variable), you just index them with i.
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Old 12-18-2022, 08:21
administratora
This message has been deleted by administratora.
HundredEyes
Member
Join Date: Sep 2022
Old 12-18-2022 , 12:04   Re: Compile errors
Reply With Quote #3

I'm not sure I understand what to do corectly. Can you show me please?

Last edited by HundredEyes; 12-18-2022 at 12:05.
HundredEyes is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-18-2022 , 17:39   Re: Compile errors
Reply With Quote #4

Where did you get this plugin? Is this the original code? Did you change something in the code? I ask because I suspect that this might not be the only fixes needed to be made.

To fix the compile errors specifically in this case, you simply add a "[i]" after the variable name (no space in between the variable and this new code).
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HundredEyes
Member
Join Date: Sep 2022
Old 12-18-2022 , 20:01   Re: Compile errors
Reply With Quote #5

I got this plugin from another forum. Someone asked to remove self damage.
I thought it's a good source, he paid for this. Or maybe he made mistakes on purpose for those who want to use it..

I wish I could find a stable version of ice cube grande

Last edited by HundredEyes; 12-18-2022 at 20:01.
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