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Amx Ultra v4.0


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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 08-29-2015 , 12:47   Amx Ultra v4.0
Reply With Quote #1

This is replaced by Addons zz's Multi-Mod Server

Release: 29.08.2015 | Last Update: 29.08.2015

Table of Contents
The Amx_Ultra is a multi-plugin and multi-mod setup for amxmodx and contains
numerous mods and comes standard configured for maximum performance and server control.

********************** Introduction ********************************************* ******
How it works? Go Top
You will have a new plugins list beyond you own "plugins.ini" at addons/amxmodx/configs.
This will be "plugins-ultra.ini", too at addons/amxmodx/configs. It contains the descriptions
of all plugins at Amx_Ultra mod. There you can active or deactivate then as you usually do
at your own "plugins.ini".
The first 4 plugins at it are:
Quote:
//To get commands use "amx_multimodz help 1" or "amx_help" for more options/information.
amx_ultra_core.amxx ; DON'T DISABLE THIS or your configs files will not be loaded! Execute the core configuration file.
multi-mod_core.amxx ; Responsible for managing the mods, superheros, predator... Activations/Deactivations.
multi-mod_menus.amxx ; Create this menus at amxmodmenu: amx_msgmenu, amx_stmenu, amx_cmdsndmenu, amx_restartmenu
multi-mod_help.amxx ; Displays help/info message when a player enters the server.
And right after it, you will have a series of default active plugins with short descriptions
sorted alphabetically and right after, active plugins with long descriptions.
Then start the list of deactivated with short descriptions and right after the long ones.
You surely can deactivate they all, but consider better the first 4 ones quoted above
because of they importance.

********************************************* ******************************************
Requirements Go Top
Amx Mod X 1.8.x
Tested under Counter-Strike and tested with default settings at Counter-Strike: Condition Zero

Cvars
See here the big list of cvars actually activated. You can too, configure
the default cvars at "addons/amxmodx/configs/amxx_ultra.cfg"

Commands
See here the big list of commands actually activated.
To see the new ones after active a plugin, go to its source code at
addons/amxmodx/scripting/pluginname.sma and search for plugin_ini().
Or just type amx_help at console to see the commands of all plugins activated.

********************* Deepening Go Top ********************************************* *********
Amx_Ultra mod comes with the following Mods installed and configured:
  • Gun-Game Mod v2.13c
  • Superheros Mod 1.2.1
  • CSDM (Death-Match) v2.1.3c
  • Predator Mod_B2 2.1
  • Ultimate Warcraft Mod 3
  • Knife Arena Mod 1.2
  • Dragon Ball Mod v1.3
  • Zombie Mod 5.08a
The command "amx_multimodz help 1" display the acceptable inputs and loaded mods
from the file "addons/amxmodx/configs/multimod/multimod.ini". There is 2 built-in operatins
beyond mods activation: "amx_multimodz help 1" and "amx_multimodz disableMods 1".
Respectively to: Shows help and Disable any active mod.

The command line "amx_multimodz help 1", or "amx_multimodz a a", or "amx_multimodz 1 1",
or anything with 2 parameters that are not valid commands, shows help options with
its 2 built-in and all loaded mods from multimod.ini config file.

Example of usage of "amx_multimodz help 1":
Quote:
amx_multimodz help 1
amx_multimodz disableMods 1 | To deactivate any loaded mod.
amx_votemod | To force a votemod.
say nextmod | To see which is the next mod.
say_team nextmod | To see which is the next mod.
say currentmod | To see which is the current mod.
say votemod | To try start a vote mod.
say_team votemod | To try start a vote mod.
amx_multimodz plugins-shero.txt plugins-shero.cfg | to use Super Heros
amx_multimodz plugins-warcraft.txt plugins-warcraft.cfg | to use Warcraft Ultimate Mod 3
amx_multimodz plugins-predator.txt plugins-predator.cfg | to use Predator Mod_b2
amx_multimodz plugins-knife.txt plugins-knife.cfg | to use Knife Arena Mod
amx_multimodz plugins-zp50Money.txt plugins-zp50Money.cfg | to use Zombie Money Mod
amx_multimodz plugins-zp50Ammo.txt plugins-zp50Ammo.cfg | to use Zombie Pack Ammo Mod
amx_multimodz plugins-csdm.txt plugins-csdm.cfg | to use CS-DM (DeathMatch)
amx_multimodz plugins-gungame.txt plugins-gungame.cfg | to use Gun Game Mod
amx_multimodz plugins-dragon.txt plugins-dragon.cfg | to use Dragon Ball Mod
******************************** Installation *****************************************
To install it: Go Top
1. Download the files "Amx_Ultra-master.zip" and "amx_ultra_resources.zip" at Downloads.

2. Then unzip the content of the folder "Amx_Ultra-master" inside "Amx_Ultra-master.zip"
and "amx_ultra_resources.zip" to your gamemod folder, replacing existents files like:
the geoip_amxx and inc, etc... because I use a new ones.

3. Go to at yourgamemod/addons/amxmodx/scripting/ and compile all files and put the
compiled files of the folder addons/amxmodx/scripting/compiled/ to your plugins folder at
yourgamemod/addons/amxmodx/plugins/.
Note: To compile all files, just run "compile.exe" (windows) or compile.sh (linux/mac).

4. Edit the "plugins-ultra.ini" at yourgamemod/addons/amxmodx/configs/
to your own taste.

5. Configure your own mods at
"yourgamemod/addons/amxmodx/configs/multimod/multimod.ini" as follow:

--- Example of: yourgamemod/addons/amxmodx/configs/multimod/multimod.ini ------
Quote:
;[mode name]:[mod tag]:[custom cvars cfg file]
[My Super 4 Fun Mod]:[mysuper4fun]:[mysuper4fun.cfg]
-------------- And you have to create the files:----------------------------
Quote:
yourgamemod/addons/amxmodx/configs/multimod/mods/plugins-mysuper4fun.txt
yourgamemod/addons/amxmodx/configs/multimod/mods/plugins-mysuper4fun.cfg

(Optinal)
yourgamemod/addons/amxmodx/configs/multimod/msg/mysuper4fun.cfg
yourgamemod/mapcycles/mysuper4fun.ini
-------------- Explanations Go Top -------------------------

1. The file "yourgamemod/addons/amxmodx/configs/multimod/mods/plugins-mysuper4fun.txt",
contains the plugins that compose the Mod, like:
Quote:
amx_gore_ultimate.amxx
ultimateQuakeSounds.amxx
pain_shock_free.amxx
cssurfboards.amxx
bad_camper.amxx
etc...
Note: Your can pick up plugins already installed at "plugins-ultra.ini" or your own "plugins.ini" or
download and install new ones.

2. The file "yourgamemod/addons/amxmodx/configs/multimod/mods/plugins-mysuper4fun.cfg",
contains yours special configuration, like:
Quote:
amxx pause amx_adminmodel
amx_fakec4radius 500
sv_gravity 950
Note: You can pick up server cvars to use from "amxx_ultra.cfg" at yourgamemod/addons/amxmodx/configs/

3. The file (opcional) "yourgamemod/addons/amxmodx/configs/multimod/msg/mysuper4fun.cfg" contains
commands that are executed when a mod is actived by the command line "amx_multimodz".
Usually it contains a command to restart the server, like "restart".
Example of "yourgamemod/addons/amxmodx/configs/multimod/msg/mysuper4fun.cfg":
Quote:
amx_execall speak ambience/ratchant
amx_tsay ocean Zoobie Ammo Pack Mod will be actived at next server restart!!!!
amx_tsay blue Zoobie Ammo Pack Mod will be actived at next server restart!!!!
amx_tsay cyan Zoobie Ammo Pack Mod will be actived at next server restart!!!!
amx_tsay ocean Zoobie Ammo Pack Mod will be actived at next server restart!!!!
amx_countdown 5 restart
Note 1. The command "amx_countdown" needs the special plugin called
"Countdown Exec" by "SniperBeamer". (already installed and active)
Note 2. The command "amx_execall" needs a special plugins called
"Exec" by "ToXiC". (already installed and active)

4. The file (opcional) "yourgamemod/mapcycles/mysuper4fun.ini" contains
the mapcycle used when "My Super 4 Fun Mod" is active.

----------------------- Change Log Go Top -----------------------------------------
Quote:
2015-08-27 - v4.0
* Separated the Amx_Ultra plugin from Addons Multi-Mod
* Corrected some exceptions and added SpawnProtection countdown,
and freeze time alignment support to amx_super 4.1 Nospeed.

2015-08-22 - v3.0
* Currently it is tested under Counter-Strike and Counter-Strike Condition Zero
* Log chat messages of: say, say_team, amx_say, ...

2015-08-17 - v2.0
* Added Galileo 1.1.290 that is a feature rich map voting plugin.
* In the last five minutes or be asked before a vote by the command "say votemod",
creates a vote to select what will be the Mod played in the next changelevel/restart.
* Developed a multi-page votemod menu system to display until 100 mods.
* Added a currentmod.ini file to save current active mod id and load it at server start.
* Changes the mapcycle, if and only if a custom mod mapcycle was created.
* Made the votemod keep the current mod if less than 30% of players voted.
* Made "Extend current map" right after choose, not to restart the game at the current map.
* Made the "currentmod.ini" store mod ids related to the mods order at "multimod.ini".
* Fixed current mod message is displaying "Next Mod: ".
* Made "Next Mod: " message display there is no actived mod, when there is not.
* When the min vote time is not reached/disabled, display e message informing that.

2015-08-12 v1.5
* Added Dragon Ball Mod v1.3
* New multi-mod_core with improved server control.
* Fixed daily_maps incompatibility with nextmap.
* Placed multi-mod_plugin and info to its originals plugins nextmap and cmdmenus.

2015-08-10 1.4
* Added Gun-Game Mod v2.13c
* Added CSDM (Death-Match) v2.1.3c
* Restored the broken restart menu.

2015-08-10 v1.3
* Added pain_shock_free plugin that disables the slow down when taking shots.
* Added support for Superheros Mod 1.2.1
* Added support for Predator Mod_B2 2.1
* Added support for Ultimate Warcraft Mod 3
* Added support for Knife Arena Mod 1.2
* Added the mod Zombie Mod 5.08a with new game modes.

2015-07-27 v1.2
* Added:
- player_wanted that pays rewards for CT's and TR's most sought after.
- amx_plant_bonus giving a bonus in cash, who plant the C4.
- usurf that provides help and other things to surf maps.
- cssurfboards adding a surfboard, (amx_createnpc).
- lastmanbets Plugin bets when left over 1x1.
- BombSite_Radar to see where the locals to plant the bomb
- bad_camper that punishes who does camper indiscriminately.
- multi-mod_core, amx_exec, head_shot_announcer, grentrail, parachute, knife_duel,
amx_chicken, adv_killstreak, countdown_exec, ...
********************* Frequently Asked Questions Go Top **********************************

1. This Amx_Ultra is the same as Amx_Super?
* Yes, it is the same as our dear Amx_Super, but with one difference,
now you deactivate 100% of its functionalities/plugins.
Hence, just let active what you want to more easily and save your server memory,
because once its deactivated it is not loaded, instead of Amx_Super,
where your have to disable a cvar at "amx_super.cfg" config file.

2. Why is better at small pieces than a big file with its 150.000 or 5.000 lines?
* Because such thing is a nightmare, then small and well related pieces are
better to debug, that is, find bugs, add new related functionality, improve the
code, whatever you want to. That is why the default Amx Mod X plugins
don't come all at once big file.

3. Why all these plugins are not too much functionality?
* They all are here to save your trouble of going out there taking one by one
and installing and configuring and testing. All the ones here are already installed
and tested. Hence, this was not developed from night to day, took years of experience
and hours testing and debuging to finally bring it here, specially to you.
And there is not too much functionality because there is only some actives by default.
These plugins are located at "addons/amxmodx/configs/plugins/plugins-ultra.ini".
Then you choose which ones are good for you, activating or deactivating then.

4. Where it come from and why?
* Come from Addons Multi-Mod, and did so because is much better
develop it separated than mix everything at once. Hence too, because Addons Multi-Mod
is another Amx Mod X setup, so its is incompatible with you own setup. That is, you
have you own plugins installed at you own Amx Mod X and Addons Multi-Mod is
incompatible because it will replace the yours and the original Amx Mod X plugins and
your own server configurations files.
So now, Amx_Ultra is compatible with you own Amx Mod X and server
configuration files. And it is composed with small and well defined parts that
realise its own function. Such approach is better because you can
customize/personalize Amx_Ultra with you own taste easily.

5. For who Amx_Ultra is designed and why it is here?
* To whoever want its functionalities, and to Addons Multi-Mod use it.
And its is here for those who don't want install the Addons Multi-Mod but
still want its functionalities. And of course, to find tested plugins
and to save time testing and configuring they.

If you have trouble configuring/installing your server, install the Addons Multi-Mod first.

------------ Credits Go Top ------------------------------------------------------

These mods and plugins was originally written by hundreds and hundreds of people
all around the world. Now, after lot work from everybody, it is easy to install and use them.
Hence, that are a lot of credits, so just read its own source code doc to heads up. But you can see
a general credits name list here.

------------ TODO Go Top ----------------------------------------------------------


********************************************* ******************************************
This sourcecode is available on GitHub. Go Top
https://github.com/addonszz/Amx_Ultra

For any problems with this mod visit this own page or «^‿^»
https://github.com/Addonszz/Amx_Ultra/issues

OBS: If it is a plugin problem, bring too the contents of the commands
"meta list", "amxx plugins" and the exceptions/errors message, without forgetting to
enable debug mode before load the plugin, adding debug after the plugin name, as:
Quote:
//To get commands use "amx_multimodz help 1" or "amx_help" for more options/information.
amx_ultra_core.amxx debug ; DON'T DISABLE THIS or your configs files will not be loaded. Execute the core configuration file.
multi-mod_core.amxx ; Responsable for managing the mods, superheros, predator... Activations/Deactivations.
multi-mod_menus.amxx ; Create this menus at amxmodmenu: amx_msgmenu, amx_stmenu, amx_cmdsndmenu, amx_restartmenu.
inside your "plugins-ultra.ini" or your "plugins-multi.ini" at
"addons/amxmodx/configs/" folder, after the Mod Activation.

********************************************* ******************************************

Downloads Go Top

amx_ultra_resources.zip (124.26 MB)
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Last edited by addons_zz; 12-22-2015 at 19:11. Reason: Amx Ultra v4.0
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-30-2015 , 03:38   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #2

There is already https://forums.alliedmods.net/showthread.php?t=212867 if you're seeking Amx super with a way to enable/disable functionalities.
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Last edited by Arkshine; 08-30-2015 at 03:39.
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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 08-30-2015 , 07:34   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #3

Sure, but is everything in one file only.
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1ka
Senior Member
Join Date: Jun 2012
Old 08-30-2015 , 08:03   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #4

Good

Very little plugin
So I can the same

I think it's masochistic, when you place it on the server
sry
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Sorry for my bad english.

Last edited by 1ka; 08-30-2015 at 08:04.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-30-2015 , 08:52   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #5

@addons_zz It doesn't matter much. Apart the extra memory used for the global variables, which is trivial, it does do only what you have decided to enable through the config.

i'm quite confused and puzzled on what you did here. Including billion of existing plugins in one package is quite the bad thing to do, in several ways. It's not maintainable and as author I would not want to see my plugins copied where I have no control. Same for including Orpheu/CSDM source code, when you should link to official repository/site for obvious reasons. This section is not for releasing All In One package. Nor "hardcoding" specific existing plugins/mods; instead if this plugin aims to be a manager, this should have only the manager and any plugins/mods that admins install would be manageable. I see you have put some effort on it but what you do is just wrong.
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Last edited by Arkshine; 08-30-2015 at 08:53.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-30-2015 , 12:54   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #6

What. I'm not sure where in my comment that would deserve this kind of answer.

I did just read the first paragraph, because it looks like after that you're quite randomly ranting.

What you're saying is irrelevant. You're posting a section with rules and where you release plugins/mods only. This is simply not a section to release pre-made all-in-one package with existing plugins/mods you duplicated. For obvious reasons, it doesn't make sense to do that. You can't maintain properly this and it will confuse people. If you want to fix a plugin, then answer in the plugin thread. If author is inactive, then take over the plugin and repost it. If you release a plugin and you want to recommend plugins, then reference them with a link from their threads, don't provide them.

If purpose would be to share your own config, then you should have posted in Offtopic for example, that would be a better place for this.
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Last edited by Arkshine; 08-30-2015 at 12:56.
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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 08-30-2015 , 12:57   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #7

Quote:
Originally Posted by Arkshine View Post
What. I'm not sure where in my comment that would deserve this kind of answer.

I did just read the first paragraph, because it looks like after that you're quite randomly ranting.

What you're saying is irrelevant. You're posting a section with rules and where you release plugins/mods only. This is simply not a section to release pre-made all-in-one package with existing plugins/mods you duplicated. For obvious reasons, it doesn't make sense to do that. You can't maintain properly this and it will confuse people. If you want to fix a plugin, then answer in the plugin thread. If author is inactive, then take over the plugin and repost it. If you release a plugin and you want to recommend plugins, then reference them with a link from their threads, don't provide them.

If purpose would be to share your own config, then you should have posted in Offtopic for example, that would be a better place for this.
All right then, I can place this at off topic with no problems? So please delete this thread.
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addons_zz
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Old 08-30-2015 , 12:59   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #8

Sorry if it was offensive for you.
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aron9forever
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Join Date: Feb 2013
Location: Rromania
Old 08-30-2015 , 15:01   Re: Amx_Ultra v4.0 - After the great success of Amx_Super... There is Amx_Ultra
Reply With Quote #9

please tell me that when you wrote that, you were at least as stoned, if not even more than me when I read it all
jesus christ dude
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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