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[L4D2] Ready Up Lite v0.8a


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Simca
Senior Member
Join Date: Feb 2012
Old 08-11-2012 , 14:17   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #51

I didn't do anything to it. I downloaded the 0.8a version .smx. Still the same problem. It's not showing. Can this plugin possibly conflict with any other plugins?
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 08-11-2012 , 14:21   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #52

If you're having an error, it should be posting error lines to the logs. i need to see what lines it's calling now, since it wouldn't be calling the same lines if you've downloaded the new version.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-11-2012 , 14:50   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #53

Quote:
Originally Posted by Simca View Post
I didn't do anything to it. I downloaded the 0.8a version .smx. Still the same problem. It's not showing. Can this plugin possibly conflict with any other plugins?
Also make sure you have the right version, via the version cvar.

Also, Sky you should add the version AFTER the autoexec, so people dont edit that, also it would be better since they wouldnt have to update their .cfg every time either to show the right version.

Last edited by Mitchell; 08-11-2012 at 14:51.
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Skyy
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Location: Toronto, Canada
Old 08-11-2012 , 17:10   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #54

this is true... though, i don't support trouble shooting if someone has made their own edits, for the obvious reasons.
The 0.9 version is actually going to come with an include for its natives, since the natives are being used in my other plugins.
This is because this plugin was designed to initially be the replacement for the left 4 loading dependency.
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Last edited by Skyy; 08-11-2012 at 17:11.
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Simca
Senior Member
Join Date: Feb 2012
Old 08-11-2012 , 23:16   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #55

It is 0.8a I double checked via CVAR and downloaded again. There is no error log. Others see the same as me. I'll use the normal version until this is fixed.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 08-12-2012 , 00:21   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #56

If the error were there, it would be displaying an error log. I'm not going on an easter egg hunt for a bug that I've never been able to reproduce, and that isn't producing errors of any kind.
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Simca
Senior Member
Join Date: Feb 2012
Old 08-12-2012 , 02:00   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #57

Any possible reasons? Solutions? I disabled most plugins and it's still the same. Also back in my post. I wasn't talking about the translation file I was talking about the panel...

Post 33
"Can you put some space between them (sentences) 1. 2. 3. ? It's like mushed up."

Last edited by Simca; 08-12-2012 at 02:01.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-12-2012 , 03:21   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #58

Quote:
Originally Posted by Simca View Post
Any possible reasons? Solutions? I disabled most plugins and it's still the same. Also back in my post. I wasn't talking about the translation file I was talking about the panel...

Post 33
"Can you put some space between them (sentences) 1. 2. 3. ? It's like mushed up."
So this isnt an error, just a visual problem?
State more information about your problem.

Last edited by Mitchell; 08-12-2012 at 03:22.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 08-12-2012 , 04:14   Re: [L4D2] Ready Up Lite v0.8a
Reply With Quote #59

There's nothing unclean about the panel. Space between each section is dependant on the number of players displayed in each section.

You never stated anything about the actual panel in that post:
Quote:
Originally Posted by Simca, post 33
Now change status to ready section is gone -_-... This plugins is giving me alot of trouble...
Using default translation file.

Can you put some space between them (sentences)? It's like mushed up.

Also can you make it possible to show both translations on menu?
That post sounds a lot to me like the lack of spacing in the translations file where multiple languages are displayed. We need more information about the actual problem, since repeated attempts to replicate this issue you say you are continuing to have has been inconclusive. If it is still present in the newest version, you need to paste logs, since that version of the code has been rewritten, and I have not encountered anyone who has been able to replicate it not working.
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eric0279
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Join Date: May 2007
Old 08-26-2012 , 00:04   Re: [L4D2] Ready Up Lite v0.8
Reply With Quote #60

Quote:
Originally Posted by Mitchell View Post
You are not compiling right if you get those errors
make sure you have the most recent compiler, and includes.

What you posted wasn't even an error log, it was what the server printed out to you? I suggest not touching the original source, that's for more advanced users only.
@Mitchell

I don't modify the source code!

l4d2_direct.inc readyup.inc and are in the include directory.

Quote:
F:\SRCDS\l4d2\left4dead2\left4dead2\addons\so urcemod\scripting\include\sdkhooks.inc
F:\SRCDS\l4d2\left4dead2\left4dead2\addons\so urcemod\scripting\include\readyup.inc
F:\SRCDS\l4d2\left4dead2\left4dead2\addons\so urcemod\scripting\include\l4d2_direct.inc
F:\SRCDS\l4d2\left4dead2\left4dead2\addons\so urcemod\gamedata\l4d2_direct.txt
SPCOMP 1.5.0 (SourceMod Windows 1.4.4)

SDKHooks :
http://users.alliedmods.net/~psychonic/builds/sdkhooks/2.2/sdkhooks-2.2.0-dev-hg203-windows.zip


This is not the first script I compile so I know how you compile a plugin ....


The error persists, I don't understand why.
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