Quote:
Originally Posted by .Dare Devil.
I see 2 ways.
way 1:
Change server gravity to low, lets say from 800 to 100
and then loop all players and set their pev_gravity from 1.0 to 8.0
Temp entities seems to follow server gravity so it should affect te_spritetrail
way 2:
create entities and make them float
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They follow server gravity, you said it. So the value sent on the SVC_NEWMOVEVARS message should be altered. @Arkshine should know how to do this.
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