Can someone add the code for this plugin so it only applies to human players?
HTML Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#define PLUGIN "True Armor"
#define VERSION "1.1a"
#define AUTHOR "Soccdoodcss"
new pOn, pPerc
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_TakeDamage, "player", "beforeDamage")
RegisterHam(Ham_Spawn, "player", "onSpawn")
pOn = register_cvar("ta_on", "1.0")
pPerc = register_cvar("ta_perc", "1.0")
register_cvar(PLUGIN, AUTHOR, FCVAR_SERVER|FCVAR_SPONLY)
}
public onSpawn(id)
{
if(get_pcvar_num(pOn))
{
set_hudmessage(15, 15, 15, -1.0, 0.0, 0, 6.0, 12.0, 0.1, 0.2, 4)
show_hudmessage(id, "True Armor^nDepletes Armor Before Health")
}
}
public beforeDamage(this, id, attacker, Float:damage, damagebits)
{
if(get_pcvar_num(pOn))
{
passDamage(this, id, attacker, Float:damage, damagebits)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public passDamage(this, id, attacker, Float:damage, damagebits)
{
new Float:armor = float(get_user_armor(this))
if(armor>0)
{
new Float:new_armor = armor - (damage / get_pcvar_float(pPerc))
if(new_armor<0)
{
set_user_armor(this, 0)
ExecuteHam(Ham_TakeDamage, this, id, attacker, (-new_armor)*get_pcvar_float(pPerc), damagebits);
}
else
set_user_armor(this, floatround(new_armor))
}
else
ExecuteHam(Ham_TakeDamage, this, id, attacker, damage, damagebits);
}