Quote:
Originally Posted by BeNq!
Please answer.
|
I'm sorry. I don't understand any of it. If you're referring to how the 'startaction' sound begins to play after the player has moved then I'm sorry to say that I won't try to replicate that anytime soon. I'm trying to keep my plugin as simple as possible and finish it. Then I'll begin adding the fancy stuff.
Quote:
Originally Posted by addons_zz
Registering log events to each one of them seems more appropriate
|
I was thinking of a better way and thought trying to hook everything in the TeamScore event. But it keeps crashing. I'm using this:
PHP Code:
register_event("TeamScore", "Event_Team_Score", "a");
But even with an empty function. For example:
PHP Code:
Event_Team_Score()
{
}
It still crashed and I don't know why. Others doesn't seem to have a problem with it.
Quote:
Originally Posted by addons_zz
I just used charsmax and compiles.
|
How? I doing it like this:
PHP Code:
new sound[charsmax(FOLDER[iFolder]) + charsmax(LOSTROUND)];
It doesn't compile...
__________________