View Single Post
psychonic

BAFFLED
Join Date: May 2008
Old 04-12-2013 , 07:20   Re: Sourcemod for Dota 2?
#286

Quote:
Originally Posted by ghostdlr View Post
Code:
#include <sourcemod>
#include <sdktools>

public Plugin:myinfo = 
{
	name = "New Plugin",
	author = "Unknown",
	description = "<- Description ->",
	version = "1.0",
	url = "<- URL ->"
}

public OnPluginStart()
{
	PrintToServer("Hello world!");
	ServerCommand("echo test");
}

public OnClientPutInServer(client){

	PrintToServer("Hello world!");
	ServerCommand("echo test");
}
Startup arguments: -console -game dota -port 1505 -ip my_ip +maxplayers 10 +map dota +exec server.cfg
That works for me.

The ServerCommand one is slightly delayed there as server commands are queued and then processed at the top of each frame, and there's a lot going on at initial start, leading to a very long frame.

Dumb question, but did you compile the plugin and put the smx in sourcemod/plugins/ ? Does it display when you type "sm plugins list" into the console?



psychonic is offline