Plugin automatically creates and executes config file in
cstrike/cfg/sourcemod/dm_bonus.cfg
dm_bonus_enable - default 1 - Enable/Disable plugin
dm_bonus_nademode - default 0 - 0 = replenish used nades only, 1 = always give nade (useful in conjunction with
SM plugin 'Grenade Pack')
dm_bonus_healthmode - default 100 - Replenish health up to this amount, 0 = No maximum, always gives bonus health
dm_bonus_health - default 15 - Amount of HP to give for every kill, 0 = disable
dm_bonus_health_headshot - default 15 - Amount of HP to give for headshot, 0 = disable
dm_bonus_needed_HE - default 2 - Kills needed to receive hegrenade, 0 = disable
dm_bonus_needed_flash - default 5 - Kills needed to receive flashbang, 0 = disable
dm_bonus_needed_smoke - default 1 - Kills needed to receive smokegrenade, 0 = disable
Should work on any server, but was designed specifically with
CSS: DM and 'Grenade Pack' in mind.
Without
Grenade Pack, you should leave 'nademode' on 0, otherwise additional nades given will just drop to the ground when your nade slot is full. Really nasty with default settings and DM running without Grenade Pack; the whole map is full of smoke grenades.
v1.1
fixed:
L 10/18/2009 - 01
1:11: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
v1.2
dm_bonus_health_headshot - default 15 - Amount of HP to give for headshot, 0 = disable
v1.3beta
dm_bonus_health_knife - default 30 - Amount of HP to give for knifekill, 0 = disable
dm_bonus_FFA - default 1 - Free for all mode. Set to zero if teamkills should not give bonuses
Hopefully fixed plugin ignoring cvar dm_bonus_enable