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MeRcyLeZZ
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Join Date: Dec 2007
Old 07-06-2011 , 22:09   Re: [CS] Player Models API 1.0
Reply With Quote #6

Quote:
Originally Posted by Arkshine View Post
AFAIK you don't need delay or I've missed something.
You mean VALVe patched CS to prevent svc_bad? Well I did my testing back in 2008, on a 32 slots server which was constantly full, and changing all player models instantly after round start would give svc_bad kicks like 90% of the time. Also, this only happened online, testing locally with bots wouldn't cause any kicks.

Quote:
Originally Posted by Arkshine View Post
I don't have looked really at your code, so my point is : what is really the difference between the existing API/plugin and yours ?
Code is pretty much the same as Connor's, except for the delays to change models.
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Last edited by MeRcyLeZZ; 07-07-2011 at 00:55.
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