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psyRTD - An RTD (Roll the Dice) Core with Modules for All Games
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psychonic
BAFFLED
Join Date: May 2008
01-19-2010 , 07:54 Re: psyRTD - A Modular RTD Core
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Quote:
Originally Posted by
[AAA] Thrawn
i like.
i have one suggestion though:
split the plugin/interface once more. make natives like
psy_RegisterEffect, psy_RunRandomEffect(client), psy_RunEffect(client,iEffectIdx), psy_GetEffectData(iEffectIdx), psy_GetEffectCount(psyRTDEffectType:type)
(psyRTDEffectType_All could come in handy here) etc and use them to implement a seperate rtd plugin.
This way it would be possible to have several front-ends, not only realizing a rtd-plugin, but it would also allow a plugin like
presents
to use the same effects. Plus: you could do an external plugin for an admin menu entry.
I'd like that very much =D
I think you're on to something...
psychonic
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