Quote:
Originally Posted by shortguy
I eventually wont be using it for an instant respawn system, just wanted to find out what the requirements were for a valid spawn.
I guess, Valid Team and Is Dead?
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Yeah. I've noticed that player's that get spawned without a valid team, spawn in the way you described. I guess what is happening here, is that the player gets spawned when he is on the spectator team or being changed to it.
Try to use ChangeClientTeam(client, team) before respawning the player.
1 = Spectate
2 = Terrorists
3 = Counter-Terrorists