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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-26-2022 , 08:34   Re: [L4D2] Unable to load plugin ("code is too new")
Reply With Quote #5

That's not correct - neither 1.10 nor 1.11 should cause issues such as crashes, in fact 1.11 has a lot more bug fixes. The stable / dev designator refers to the APIs offered, things can be removed from 1.11 and new APIs might see a lot of changes after they're added. I would encourage almost everyone to use 1.11 and report any issues they encounter.

We're having a lot of delays with 1.11 because this keeps happening:

Developer: 1.11 looks to be done, ready to promote to stable this weekend
User: I don't think it is ready, I've had issues with my plugins
Developer: Did you open bugs?
User: .... No
Developer: Tell anyone about the issues?
User: ....... No

Quote:
Originally Posted by Bacardi View Post
Using stable <- read version, you can ask help of crash problem and post issue in SM github, etc. etc.
The first thing anyone is going to say if you do that is "try 1.11".
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Last edited by asherkin; 04-26-2022 at 08:40.
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