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[L4D & L4D2] Dissolve Infected (1.17) [15-Nov-2022]
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BloodyBlade
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Join Date: Feb 2018
02-26-2019 , 18:13 Re: [L4D & L4D2] Dissolve Infected (1.5) [10-Oct-2018]
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39
Quote:
Originally Posted by
Dragokas
Probably, caused by this crash fix:
Code:
SDKHook(target, SDKHook_OnTakeDamage, OnCommonDamage);
due to the case you have more than MAX_DISSOLVE (3) simultaneous dissolves.
Perhaps, just misplaced position of SDKHook.
Fix: move it under the first scope.
But I also added entity kill code, just in case.
Untested.
Thanks for fixing it. I don't have a problem with him anymore.
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