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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 01-17-2019 , 12:17   Re: [L4D & L4D2] Dissolve Infected (1.5) [10-Oct-2018]
Reply With Quote #35

Quote:
Originally Posted by Silvers View Post
Fixed.


Done.



Code:
1.5 (10-Oct-2018)
    - Added cvars "l4d_dissolve_time_min" and  "l4d_dissolve_time_max" to randomly select dissolve time.
    - Fixed fading ragdolls when the dissolve effects have reached their max active limit of 32.
    - Fixed 1 shot Witch kill not fading.
I confirm that the bug with immortal zombies continues to appear periodically in version 1.5. It usually appears on the second maps of campaigns.

Last edited by BloodyBlade; 01-17-2019 at 12:27.
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