Member
Join Date: Apr 2018
Location: Tamazgha
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05-22-2018
, 21:52
Re: Image in /top15
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#8
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Quote:
Originally Posted by Natsheh
Well i was referring to request one.
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I don't know what you are talking about,sorry
Quote:
Originally Posted by Natsheh
PHP Code:
<body>
<img src="img.jpg" alt="Top15" width="100%%" height="100px">
</body>
Btw your request has nothing to do with pawn language.
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This should be HTML ?
Thank you very much for your help,please tell me where do I put it ? is this ok ?
PHP Code:
public TopSkill( id )
{
if( !get_pcvar_num( g_iEnableSkillPointsTop15 ) )
{
ClientPrintColor( id, "!g%s!n Command disabled", PREFIX )
}
else
{
show_motd( id, g_szMotd, "TOP 15" )
}
return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN
}
public MakeTop15( )
{
new iLen
iLen = formatex( g_szMotd, charsmax( g_szMotd ),
"<body bgcolor=#A4BED6>\
<body><img src="img.jpg" alt="Top15" width="100%%" height="100px"></body> // <-- here ? and should I remove /body ?
<table width=100%% cellpadding=2 cellspacing=0 border=0>\
<tr align=center bgcolor=#52697B>\
<th width=4%%>#\
<th width=30%% align=left>Player\
<th width=8%%>Kills\
<th width=8%%>Deaths\
<th width=8%%>HS\
<th width=8%%>Knife\
<th width=8%%>Grenade\
<th width=8%%>Bombs\
<th width=8%%>Defuses\
<th width=10%>SkillPoints" )
new Array:aKey = ArrayCreate( 35 )
new Array:aData = ArrayCreate( 128 )
new Array:aAll = ArrayCreate( FvaultData )
fvault_load( g_VaultSkillPoints, aKey, aData )
new iArraySize = ArraySize( aKey )
new Data[ FvaultData ]
new i
for( i = 0; i < iArraySize; i++ )
{
ArrayGetString( aKey, i, Data[ szSteamID ], sizeof Data[ szSteamID ] - 1 )
ArrayGetString( aData, i, Data[ szSkillP_Data ], sizeof Data[ szSkillP_Data ] - 1 )
ArrayPushArray( aAll, Data )
}
ArraySort( aAll, "SortData" )
new szPlayerPoints[ 7 ]
new szPlayerLevel[ 7 ]
new szPlayerKills[ 7 ]
new szPlayerDeahts[ 7 ]
new szPlayerHeadShots[ 7 ]
new szPlayerKnifeKills[ 7 ]
new szPlayerKnifeDeaths[ 7 ]
new szPlayerGrenadeKills[ 7 ]
new szPlayerGrenadeDeaths[ 7 ]
new szPlayerBombExplosions[ 7 ]
new szPlayerDefusedBombs[ 7 ]
new szPlayerWonRounds[ 7 ]
new szName[ 22 ]
new iSize = clamp( iArraySize, 0, 12 )
new j
for( j = 0; j < iSize; j++ )
{
ArrayGetArray( aAll, j, Data )
fvault_get_data( g_VaultNames, Data[ szSteamID ], szName, charsmax( szName ) )
replace_all( szName, charsmax( szName ), "<", "[" )
replace_all( szName, charsmax( szName ), ">", "]" )
parse( Data[ szSkillP_Data ],
szPlayerPoints, charsmax( szPlayerPoints ),
szPlayerLevel, charsmax( szPlayerLevel ),
szPlayerKills, charsmax( szPlayerKills ),
szPlayerDeahts, charsmax( szPlayerDeahts ),
szPlayerHeadShots, charsmax( szPlayerHeadShots ),
szPlayerKnifeKills, charsmax( szPlayerKnifeKills ),
szPlayerKnifeDeaths, charsmax( szPlayerKnifeDeaths ),
szPlayerGrenadeKills, charsmax( szPlayerGrenadeKills ),
szPlayerGrenadeDeaths, charsmax( szPlayerGrenadeDeaths ),
szPlayerBombExplosions, charsmax( szPlayerBombExplosions ),
szPlayerDefusedBombs, charsmax( szPlayerDefusedBombs ),
szPlayerWonRounds, charsmax( szPlayerWonRounds ) )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<tr align=center>" )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%i", j + 1 )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td align=left>%s", szName )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerKills )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerDeahts )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerHeadShots )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerKnifeKills )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerGrenadeKills )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerBombExplosions )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerDefusedBombs )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerPoints )
}
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "</table></body>" )
ArrayDestroy( aKey )
ArrayDestroy( aData )
ArrayDestroy( aAll )
}
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