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Porcellian
Member
Join Date: Oct 2017
Old 09-19-2021 , 15:37   Re: 128 tick servers for players with poor connection
Reply With Quote #3

Quote:
Originally Posted by Bacardi View Post
You can't do miracle.
If they locate far away, latency.
If connection between countries is weak, you can do nothing.

What type internet connection do they have ?
What kind place they live where is internet connection ?
What kind PC they use ?
This will bring too many questions.

If you still want look that problem:
- set in your server, sv_max_allowed_net_graph 5
- player join in your server and set in they game, net_graph 5
- ask screenshots
Attachment 191449
- do ping in in-game console
Code:
] ping
Client ping times:
  81 ms : Валерьянка
  63 ms : Deny
  47 ms : 'Bacardi
  44 ms : eŊinƊə
 141 ms : lazy
 164 ms : Hayek
  51 ms : 该死的白痴
  47 ms : Bagge
  63 ms : Rоманыч
  78 ms : psych0mario
  59 ms : YazZzaP
  53 ms : -=NoMercy=-
  47 ms : clickbait
  47 ms : Under ☠ Skin ☯
  78 ms : Хлебушек прост
  55 ms : хочу умереть
 115 ms : Kramort
  75 ms : Stiff
 121 ms : ❤sekusa❤
 116 ms : Mafia Neon
- You can check server rate restriction from in-game console
Code:
 rate; cl_updaterate; cl_cmdrate; sv_minrate ; sv_maxrate ; sv_minupdaterate ; sv_maxupdaterate ; sv_mincmdrate; help sv_maxcmdrate
"rate" = "786432" ( def. "196608" ) archive user                                 - Max bytes/sec the host can receive data
"cl_updaterate" = "64" archive notconnected user                                 - Number of packets per second of updates you are requesting from the server
"cl_cmdrate" = "64" min. 10.000000 max. 128.000000 archive user                  - Max number of command packets sent to server per second
"sv_minrate" = "16000" min. 0.000000 max. 786432.000000 replicated               - Min bandwidth rate allowed on server, 0 == unlimited
"sv_maxrate" = "0" min. 0.000000 max. 786432.000000 replicated                   - Max bandwidth rate allowed on server, 0 == unlimited
"sv_minupdaterate" = "64" replicated                                             - Minimum updates per second that the server will allow
"sv_maxupdaterate" = "64" replicated                                             - Maximum updates per second that the server will allow
"sv_mincmdrate" = "64" replicated                                                - This sets the minimum value for cl_cmdrate. 0 == unlimited.
"sv_maxcmdrate" = "64" replicated                                                - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
I hear you, the problem is that they are not very far away from Germany. Like France has complained and that shouldn't be a problem...

My belief is that it's not due to ping, but due to the fact that they have just less upload and download speed. They tell me that germany in the faceit servers are fine, but not ours. And our dedicated server is really not even close to being overwhelmed. So maybe my config is only adapted for players with good internet? And people with decent internet finds the servers laggy? (loss)
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