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[TF2] TFDodgeball
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crazy-tony
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Join Date: Aug 2008
05-17-2010 , 10:27 Re: [TF2] TFDodgeball
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Quote:
Originally Posted by
[AAA] Thrawn
i think this should be handled in an external plugin. Some people want to use this plugin for koth maps, disabling respawn would break normal gamemodes ;)
kinda offtopic: shouldnt it be possible to turn any normal map into an arena map by adding a corresponding logic entity? if so, then a new plugin should be created which then could be combined with dodgeball, resulting in a no-respawn dodgeball.
i also agree that it should possibly be handled by another plugin giving the option of diferent types of maps to be run ..
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