If you want to block that message, you will need to use the engine module.
Here's how I'd do it:
Code:
#include <amxmodx>
#include <engine>
public plugin_init() {
register_message(get_user_msgid("TextMsg"), "hook_TextMsg") // Hook TextMsg message to function
}
public hook_TextMsg(msgid, msgdest, msgargs) {
new message[32]
get_msg_arg_string(2, message, 31) // Get text message
// If text message = "Game will restart in X seconds" then block the message
if (equal(message, "#Game_will_restart_in")
return PLUGIN_HANDLED // Blocks message
return PLUGIN_CONTINUE // Lets other TextMsg messages go through
}
register_message basically lets you hook a function to any game messages. In this case the "game will restart in" is done by the TextMsg message. And then you can block it by returning PLUGIN_HANDLED or let a message continue by returning PLUGIN_CONTINUE. In this case I only block the TextMsg when the message is about the game restarting, otherwise it will display all other text messages such as Counter-Terrorists Win.