I think I tracked down most/all of the bugs, so here's 1.0.8 again.
Changelog:
RoundState_PreGame was changed from 0 to -1.
RoundState_Stalemate was changed from 2 to 1 because logic.
Fixed a bug in ClientTimer.
More formatting.
Barely noticeable translation changes.
ff2_halloween's default value was changed from 0 to 2 (which still might not work
).
checkFirstHale is broken and I have no idea to fix it, mostly because all it does is respawn the boss with no weapons. BGMs will still play if a Hale suicides on round start, which I'll be looking into for the next version.
Also, I was wrong when I said the "scoreboard" wouldn't show if the round ended in a stalemate. GameRules is stupid and counts stalemate as a round win and a running round as a stalemate.
I'm thinking of changing the versioning format to major.minor.bugfix (eg for this one it would be 1.8.1), so that I can easily change the number without doing something like 1.0.8_01.