Thread: Eye Test module
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Jonzky
Member
Join Date: May 2011
Old 07-06-2011 , 08:13   Re: Eye Test module
Reply With Quote #26

Just to point out I think I found the cause of the many false-possitives in my GMod server. The gamemode had an AFK script which would turn a player into an NPC - It then used:

PHP Code:
Line 63:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles())
Line 63:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles())
Line 75:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles())
Line 75:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles()) 
I'll edit out those and post back if it becomes more stable.
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